Top Tens – Miscellany: Top 10 Youtube (Special Mention) (4) Military History Visualized

Youtube channel banner as at 18 April 2024

 

(4) MILITARY HISTORY VISUALISED (AUSTRIA 2016)

 

 

“This channel features Military History ranging from Classical Times up to contemporary conflicts. The focus is to keep it short, visual, analytical and entertaining. Since around June 2016 almost every video uses mainly academic books as sources, if possible. The sources are always provided in the description.”

 

What else is there to say apart from the channel’s own description? Something of a rarity on Youtube (or at least my experience of Youtube) – a serious history channel that cites its sources (usually in the video itself as well as the description) with a focus on military history in general and the Second World War in particular.

 

And by a serious student of military history to boot – with his academic qualifications cited in the channel description.

 

He also has a second channel Military History Not Visualized, which “focuses more on experiences, museum trips, military equipment and personal delivery”, often including interviews of other historians.

 

 

RATING: 4 STARS****

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Top Tens – Mythology: Top 10 Mancy (Special Mention) (4) Cyclomancy

X Wheel of Fortune – Rider Waite Tarot (artist Pamela Colman Smith)

 

(4) CYCLOMANCY (GYROMANCY)

 

Wheel of Fortune!

No, seriously – as illustrated by the medieval concept of fate or fortune subsequently used in Tarot cards, although perhaps better known for the modern game show concept.

Cyclomancy – or divination by wheels – is the third of my casino trinity of mancy for special mention, obviously invoking roulette.

Of course, it didn’t so much involve the wheel itself, but things inscribed on the wheel, and spinning the wheel as a means of randomizing selection of outcome – not unlike the game show concept.

“Bust a deal, face the wheel” – Mad Max Beyond Thunderdome might be my least favorite of the franchise but it did have some interesting (and memorable) concepts, one of which was its cyclomantic system of justice or law enforcement. Yet again, however, it illustrates that such things usually boil down to how the diviner assigns the possible outcomes – with Aunty Entity stacking the wheel heavily in her favor with a large part of it designated as Aunty’s Choice.

I don’t know how prevalent cyclomancy was as a means of divination in classical Greece – I suspect not very as against more dramatic or emotive methods of divination – but I’d like to imagine the Delphic Oracle as a game-show style of Wheel of Fortune, spun by a delectable Pythoness. Although probably the better game show model would be something like Family Feud, down to the actual feuding families – “we surveyed a hundred divine beings and if your answer is not up on the board…”

Cyclomancy is part of that stereotypical childhood or adolescent game of spin the bottle – as for that matter is gyromancy or divination by dizziness, except for games where you’re the thing being spun. Sometimes you spin the bottle and sometimes the bottle spins you.

As a method of divination, it shares the powerful simplicity of its random mechanic with cleromancy, albeit one readily cheated by not only stacking the wheel in your favor, but also with various carnival means of interfering with the spinning of it.

As a school of magic, it does not seem so readily applicable – although I like the image of wizards using spell wheels in the manner of prayer wheels or similar objects (or, for the Dungeons and Dragons class of cleric, using prayer wheels).

However, it has a thematic applicability similar to the random nature (or entropomancy) of cleromancy, except also the reverse – in that it is not so much random but cyclical, ultimately moved by a larger pattern or even cosmic balance. What goes up must come down – and part of the art of cyclomancy is riding the wave of the cycle in your favor.

Cyclomancy can even overlap with sacrificial hieromancy – in that you can spin the wheel of fortune in your favor but you have to pay a price, at least when the wheel spins back, or perhaps even to take a spin in the first place.

 

RATING: 4 STARS****
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Top Tens – Mythology: Top 10 Mythologies (Special Mention) (4) Tarot

21 The Universe – Crowley Thoth Tarot (artist Lady Frieda Harris)

 

(4) TAROT

 

“I stayed up late playing poker with Tarot cards. I got a full house and four people died” – Steve Wright

Ironically, Tarot cards appear to have originated as just that – a more mundane medium for playing card games – but subsequently acquired their mystique as a means for divination, often in popular culture with dire portents Wright played on for his joke.

Of course it helps that they were designed with or evolved such vivid and on occasions violent imagery. It is striking how many cards have death or underworld imagery, such as the generally sorrowful suit of Swords, but of course also in the Major Arcana – above all its well-known Death card. Their rich visual symbolism has been a source of tarot motifs or even themed decks in popular culture. And it has been hugely influential for me personally, comparable to my god-tier mythologies or books of mythology, such if you were to peel back the layers of my psyche you’d find a pack of Tarot cards deep within it, although I don’t believe in it (or anything else) as a source of magic divination.

And yes – I have special mention entries for the Tarot for both my Top 10 Mythology Books and my Top 10 Mythologies. The former is for the various Tarot card decks, the latter is for the mythos of the Tarot itself and its cards. Indeed, I could do (and will) Tarot top tens for both decks and cards.

Not bad for a late medieval or Renaissance version of poker, although the more correct analogy might perhaps be games of trumps such as five hundred (my personal childhood favorite – which may also account for my love of the Tarot at the same time).

And as for the mythos of the Tarot, it arises from its modern esoteric mystique (in turn reconstructed from other European mythic art or symbolism), particularly that of the Major Arcana or “trumps”, which popular culture tends to usually or even exclusively view as the Tarot. Not surprisingly, since the Minor Arcana more closely resemble modern mundane playing cards – similarly four suits of cards numbered from ones (aces) to tens with four court cards, generally with knights as well as the three modern court cards of kings, queens and jacks (or pages or princesses).

Anyway, while the mythos of the Tarot lacks a pantheon of gods as such, it does have the archetypal images or titles of the Major Arcana which substitutes for it, perhaps not unlike the nameless titled deities (or aspects of deity) in the Game of Thrones known as the Seven – the Mother, the Stranger and so on. And in its modern form, the Major Arcana even has its own mythic narrative, essentially a version of the archetypal hero’s journey, with the Fool (traditionally numbered zero) as its hero.

So here goes, by numbered cards of the Arcana (although there are some variations in numbering and titles between decks):

0 – The Fool sets out on his quest, innocence in search of experience, poised to fall or fly. But first, he is initiated by various figures:
1 – The Magician, ‘male’ archetype of magic or knowledge, “the achieve of, the mastery of the thing” (or brother figure)
2 – The High Priestess, ‘female’ archetype of magic or mystery (or sister figure)
3 – The Empress, ‘female’ archetype of power and nature (or mother figure)
4 and 5 – The Emperor and Hierophant, ‘male’ archetypes of worldly and otherworldly power (or father figures)
6 – The Lovers. The Fool encounters or falls in love and faces choices
7 – The Chariot. The Fool goes to war or wins worldly victory
8 – Justice (traditionally, although often swapped with Strength, but each works in either location). The Fool has the first of a number of visions, in this case of the ideal of justice and apex of the Fool’s worldly quest. It is now time for the Fool’s otherworldly – or underworldly – quest
9 – The Hermit. It is time for the Fool to become or encounter The Hermit in a quest for otherworldly visions and voices
10 – The Wheel of Fortune. The Fool sees a mystical vision of the world, the wheel of fortune on which all rise and fall
11 – Strength. The Fool has a vision of strength, in triumph over bestial nature – which will be sorely needed as it is time for the Fool to descend into the underworld
12 – The Hanged Man. “Who are these coming to the sacrifice?”. The Fool encounters or becomes the self-sacrificial Hanged Man
13 – Death. And now it is time for the Fool to die and go down into the underworld
14 – Temperance. With the still, small voice and vision of Temperance as guide, Virgil to the Fool’s Dante
15 – The Devil. And now the Fool comes naked to the very heart of hell itself, with its terrible choices and temptations that echo that of the Lovers
16 – The Tower Struck by Lightning. The Fool harrows hell and breaks free, toppling the Tower and rising through ever increasing light to be reborn, at first the illuminating flash of lightning in darkness
17 – The Star. The Fool rises through or the light of the hopeful Star
18 – The Moon. Not quite out of the woods yet, as the Fool rises through the light of the surreal Moon full of madness and wild dreams
19 – The Sun. The Fool finally is reborn into the full blazing light of the Sun (or with it as child of the Sun)
20 – Judgement. The Fool has a vision of cosmic or divine eons or ‘judgement’
21 – The World. And the Fool has a final vision of the World as it truly is, cosmic dance and dancer, before beginning over again as…the Fool

 

RATING: 5 STARS*****
S-TIER (GOD-TIER)

 

Top Tens – Mythology: Top 10 Books (Special Mention) (4) Folklore Index

Netherlandish Proverbs – painting by Pieter Brueghel the Elder 1559

 

(4) FOLKLORE INDEX

 

Well, Folklore Indices to be precise – two of them, usually used in tandem, the Thompson Motif-Index of Folklore, and the Aarne-Thompson-Uther Index of folklore tale types.

Both are regarded as standard tools of folklore studies – and are endlessly fascinating to browse even for those outside folklore studies with a general interest in mythology or culture.

As its title indicates, the Thompson Motif-Index was compiled by American folklorist Stith Thompson (at the substantial length of 6 volumes) as a catalogue or index of motifs – the granular elements of folklore or folktales.

As Thompson himself defined it, “a motif is the smallest element in a tale having a power to persist in tradition. In order to have this power it must have something unusual and striking about it”.

Although in compiling the index, Thompson used a broader-brush approach to motifs as anything that goes to make up a traditional narrative.

Obviously a full summary even of the categories of the Thompson Index would be too exhaustive, let alone the thousands of motifs themselves, but the categories are organized by broader themes denoted by letters from A (Mythological Motifs) to Z (Miscellaneous Groups of Motifs).

This includes animals, taboos, magic, the dead (including ghosts and vampires), marvels, ogres (and monstrous figures in general), tests, deceptions, reversals of fortune, ordaining the future, chance and fate, society, rewards and punishment, captives and fugitives, unnatural cruelty, sex, the nature of life, religion, traits of character and humor.

And as its title indicates, the Aarne-Thompson-Uther Index (ATU or AT Index) also involved Thompson – but as originally compiled by Finnish folklorist Antti Aarne and as further expanded and revised by German folklorist Hans-Jorg Uther, classifying tales by their type.

As defined by Thompson, “a type is a traditional tale that has an independent existence. It may be told as a complete narrative and does not depend for its meaning on any other tale. It may indeed happen to be told with another tale, but the fact that it may be told alone attests its independence. It may consist of only one motif or of many”.

The Index divides tales into sections with an AT number for each entry, which also have their own broad title and including closely related folk tales – for example, 545B “The Cat as Helper” includes folk tales with other animal helpers. Similar types are grouped together – “tale types 400–424 all feature brides or wives as the primary protagonist”.

To illustrate further, 510A is their Cinderella entry (including other versions and similar variations), itself a subcategory of 510 Persecuted Heroine, and noting other entries with which it is commonly combined.

 

RATING: 4 STARS****
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Top Tens – Miscellany: Top 10 Youtube (Special Mention) (3) Welcome to Night Vale

Youtube channel banner as at 18 April 2024

 

(3) WELCOME TO NIGHT VALE (USA 2014)

 

 

“A friendly desert community, where the Sun is hot, the Moon is beautiful, and mysterious lights pass overhead while we all pretend to sleep. Welcome to Night Vale.”

 

Surreal horror and humor podcast from 2012 (uploaded to Youtube from 2014) styled as a community radio broadcaster in an American desert town – although my familiarity with it is more from the novels, which served as my introduction to the Night Vale setting, a desert town where all conspiracy theories are real, as well as other urban myths and other surreal fantasies.

 

In other words, a fantasy and conspiracy kitchen sink setting, where the laws of time and space and nature in general don’t apply, or apply only spasmodically. The citizens of Night Value simply roll with it, accepting surreal fantasy side by side with mundane reality.

 

“The news from Lake Wobegon as seen through the eyes of Stephen King”. Alternatively, the Illuminatus Trilogy filtered through H.P. Lovecraft (well, more so than the Illuminatus Trilogy itself) and crammed into one desert town. Or the surreal dream logic of David Lynch on crack or acid flashback (or both).

 

The Sheriff’s Secret Police along with all the other government surveillance agencies and spy satellites, Old Woman Josie surrounded by angelic beings all named Erika, the Glow Cloud (all hail the Glow Cloud!), and plastic pink flamingos that warp time and space.

 

And then you have the really dangerous entities and eldritch abominations – the car salesman loping like wolves through their yards, the mysterious hooded figures in the town’s forbidden dog park, the City Council (in the council building draped nightly in black velvet) and worst of all, the Library and its most dangerous part, the fiction section filled with lies…

 

 

RATING: 4 STARS****

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Top Tens – Mythology: Top 10 Mancy (Special Mention) (3) Cleromancy

The various different sided dice designed and used for Dungeons & Dragons – particularly including the iconic and definitive d20

 

 

(3) CLEROMANCY – ASTRAGALOMANCY

 

God does play dice with the universe!

Or in other words a crapshoot…

The second of my casino trinity of mancy for special mention

Strictly speaking, cleromancy is divination by casting lots, as the prefix clero- derives from the Greek root for lot – a method of divination or random selection used frequently in ancient history, not least in the Bible where it even appears to be positively endorsed as a means to divine God’s will.

However, it is used more generally as a label of convenience for divination by other means of random selection – interestingly, for which casting also tends to be used as a verb, most definitively casting a die or dice, often styled as astragalomancy (for “dice” from bones).

It can extend to similar things such as the I Ching in China. One might also extend it to numismatomancy or divination by coins, although typically one flips or tosses a coin rather than casting it in modern parlance.

As a means of divination, it has the powerful simplicity of its random mechanic, arguably the most random of any method of divination, although it still boils down to how the diviner assigns the possible outcomes.

And as a school of magic – well, perhaps it’s not so random that the other thing for which the word cast or casting is frequently used is magic, as in casting a spell or spellcasting. Or that dice are famously used as the mechanics of gameplay for magic in games such as Dungeons and Dragons.

I also like the idea of magic as inherently random in nature – what I’d like to style as entropomancy, or the archetypal tropes of chaos magic or wild magic. Powerful perhaps but potentially dangerous or tricky, prone to turning in the hand, or wand as it were – with a will of its own that is more coaxed than controlled, and with unintended consequences even at the best of times when you can shape it to your purpose.

I mean – that’s kind of the point of magic, to indeed play dice outside or with the usual rules of the universe, albeit ideally to load those same dice in your favor. Funnily enough, it seems to me that human life (and biological life in general) is the reverse – brief moments snatched from the basic entropy of the universe.

 

RATING: 4 STARS****
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Top Tens – Mythology: Top 10 Mythologies (Special Mention) (3) Zen

Free ‘divine gallery’ sample art from OldWorldGods

 

(3) ZEN

 

I believe in the god of doubt –
the sound of one hand clapping,
a tree falling in a forest,
a finger pointing at the moon,
your face before you were born,
the goose in a bottle,
and three pounds of flax.

 

Along with paganism and shamanism, the third of my holy trinity of mythic worlds – the mythos that I playfully refer to as my zen catholicism.

And along with paganism and shamanism, as much my ethos as mythos – “you wake up in the morning and the world is so beautiful you can hardly stand it”

And yes, again like paganism and shamanism, I know zen is not a mythology as such. One could even argue for it as non-mythic or anti-mythic, particularly given its non-theistic nature. (I say non-theistic – it might be described as atheistic, but zen has always struck me as having an agnostic and complete lack of concern as to the existence or effect of gods in our lives).

And yes I know it is an active contemporary religion – or more precisely a ‘school’ or sect within the contemporary (and historical) religion of Buddhism.

However, I occasionally use mythology in a broader sense, even for a religion in which the focus is practice or experience and insight into the nature of things rather than belief. And for a religion that eschews mythology (or theology), it can resemble a mythology but of Zen masters rather than gods or heroes, the pursuit of enlightenment rather than quests or battles, and parables or the proverbial mind-bending Zen koans rather than epic adventures – from its legendary origin in the Buddha’s flower sermon onwards.

My horns won’t fit through the door!

 

RATING: 5 STARS*****
S-TIER (GOD-TIER – OR IS THAT KOAN-TIER?)

Top Tens – Mythology: Top 10 Books (Special Mention) (3) Principia Discordia

That’s one trippy cover – from a 2023 reprint edition by Martino Fine Books

 

(3) PRINCIPIA DISCORDIA

 

Or how I found Goddess and what I did to Her when I Found Her.

No really, that’s the subtitle of the book. The Goddess in question is the playful goddess of chaos in classical mythology, Eris or Discordia, but as the object of the Discordian “religion”, which is either a joke disguised as a religion or a religion disguised as a joke.

The Principia Discordia is the central Discordian “religious” text – and much briefer than other such texts. Written by the pseudonymous Malaclypse the Younger and Lord Omar Khayyam Ravenhurst, it is full of contradictions and humor:

“Is Eris true?”
“Everything is true.”
“Even false things?”
“Even false things are true.”
“How can that be?”
“I don’t know man, I didn’t do it.”

At the same time, as noted in its Wikipedia entry, it contains several passages which propose that there is serious intent behind the work, for example a message scrawled on page 00075: “If you think the PRINCIPIA is just a ha-ha, then go read it again.” Also, it is is quoted extensively in and shares many themes with the satirical science fiction book The Illuminatus! Trilogy by Robert Shea and Robert Anton Wilson, one of my top ten SF books.

“Notable symbols in the book include the Apple of Discord, the pentagon, and the “Sacred Chao”, which resembles the Taijitu of Taoism, but the two principles depicted are “Hodge” and “Podge” rather than yin and yang, and they are represented by the apple and the pentagon, and not by dots. Saints identified include Emperor Norton, Yossarian, Don Quixote, and Bokonon. The Principia also introduces the mysterious word “fnord”, later popularized in The Illuminatus! Trilogy”.

“I can see the fnords!”

I particularly enjoy how it deems every single man, woman and child on Earth as “a genuine and authorized pope of Discordia” – even including an official pope card that may be reproduced and distributed to anyone and everyone. Or that it has five classes of saint as exemplars and models of perfection – with the lowest class of saint being for real people, deceased or otherwise, as the higher classes of saint are reserved for fictional beings, who by virtue of being fictional, are better able to reach the Discordian view of perfection. The canonization of Discordian saints was a profound influence upon myself to canonize my own saints of pagan Catholicism – and apostles of the Goddess.

 

RATING: 5 STARS*****
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Top Tens – Miscellany: Top 10 Youtube (Special Mention) (2) Cinema Sins & TV Sins

Youtube channel banner as at 17 April 2024

 

(2) CINEMA SINS & TV SINS (USA 2012 & 2018)

 

“No movie is without sin.” Ding!

With over 9 million subscribers, Cinema Sins is the most popular (and prolific) film review or commentary channel in my top tens or special mentions by a long shot (probably among film channels in general for that matter) – and not coincidentally, the most contested. People seem to love or hate them online.

Haters tend to see it as nitpicking and to a clickbait formula at that – with some fairness to both claims, although as my top-tier ranked special mention would indicate, I think that’s taking the whole sin schtick too seriously.

I see their video content more as playing a drinking game while watching a film, even (or perhaps especially) films they like or enjoy, and calling out ‘sins’ for shots – with only a minority of sins as actual flaws in the film and the majority mostly running gags or just plain snark:

“Sins include continuity errors, research errors, anything that breaks willing suspension of disbelief, editing mistakes, instances of  “Dude, Not Funny!”,  instances of idiot ball or idiot plot, plot holes, deus ex machinas, logical fallacies, continuity lockouts, overused and misused tropes, or just anything the guys can make a snarky joke or reference to.”

I mean how seriously can you take such running gags as “Roll credits” (for title drops or where the title of the film is used in the film itself), or my personal favorite “Scene does not contain a lap dance” (for exactly what you think – an actress the narrator finds attractive is onscreen, usually in a titillating way).

I’m also a fan of their recurring gag for “the Prometheus school of running away from things” for the infamous scene in the film Prometheus for running away from the crashing ship in a straight line (and failing), as opposed to taking a few steps to the side. Also their sin “they survive this”, for scenes in which the characters should have died.

And speaking of “they survive this”, you know their takedowns of the Fast and Furious franchise as cinematic trash is absolutely right, even if I have seen (and will continue to see) every film instalment in that franchise.

They do remove sins from time to time for things they like about a film or that it does well (like having Natalie Portman curtseying in kinky outfit in V for Vendetta).

They’ve had several spin-off channels, but the most enduring (and one I like the most) is TV Sins, which adapts the Cinema Sins formula to episodes of TV series.

 

RATING: 4 STARS****
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Top Tens – Mythology: Top 10 Mancy (Special Mention) (2) Chartomancy

Jane Seymour as Solitaire in the 1973 James Bond film “Live and Let Die” – my favorite depiction of the Tarot in film, for which they designed their own pack, the Tarot of the Witches. Also – Jane Seymour!

 

(2) CHARTOMANCY – CARTOMANCY (TAROMANCY)

 

“I stayed up late playing poker with Tarot cards. I got a full house and four people died” – Steve Wright

Special mention to the first of what I call my casino trinity of mancy – cartomancy or divination by cards, with the foremost of those being divination by Tarot cards, occasionally styled as taromancy.

That casino quip is not casual – I suspect there is a substantial overlap between methods of divination and gambling in games of chance or fortune, evolving to or from the other. However, it is not an area in which I have read (if such references exist), although Encyclopedia Britannica at least seems to endorse that gambling evolved from divination.

I have read that something of the reverse happened with Tarot cards. Tarot cards appear to have originated as the very subject of Wright’s joke – a more mundane medium for playing card games – but subsequently acquired their mystique as a means for divination, often in popular culture with dire portents Wright played on for his joke.

Less dramatically, cartomancy tends to use standard playing cards, which were introduced into Europe (from foreign origins, apparently ultimately from China) at about the same time as Tarot, albeit not necessarily in their contemporary form. I understand that the history (and historical forms) of playing cards is less than clear, as is the Tarot and any relationship between them – contrary to my former beliefs (from superficial reading) that playing cards evolved from the Tarot.

Cartomancy is itself a form of chartomancy, which is divination by…paper?! Well, not just any paper, but paper with things on it – which could potentially be as simple as paper with different colors on it (for example, drawn randomly by a querent) but more usually paper with words or visual symbols written or printed on it, hence cartomancy.

I suspect chartomancy is more a label of convenience for similar methods of divination using written or printed words or symbols on paper rather than a meaningful denomination for divination from paper of itself. Although apparently there was papyromancy for divination by folding paper – reading the creases from crumpled paper not unlike the lines in a hand in palmistry.

Writing (including writing visual symbols) probably did have an appearance of magic or at least some mystique to it with the advent of literacy which was passed on to its mediums including paper – arguably reflected in the enduring image of magic in books or scrolls.

Another example of chartomancy would be fortune cookies – used more now for casual entertainment, but apparently (or at least arguably) with a serious historical pedigree dating back to Mesopotamia and Greece, occasionally termed as aleuromancy or divination by the use of flour.

Yet another example would be stichomancy (occasionally styled as rhapsodomancy), divination by lines of verse (or poetry), or what I might call small-b bibliomancy, literally divination by books – of which the most famous is big-b Bibliomancy, or divination by the Bible, typically by lines or passages “taken at hazard” or at random.

Obviously other books can and have been used, although usually of equal significance – Homer’s Iliad and Oydssey (sometimes styled as stoichomancy or stoicheomancy), the works of Virgil and the mysterious Sybilline Books in Rome, the Koran (or Quran) and so on. I’d like to see dictiomancy – divination by words at random from the dictionary.

As a method of divination, the various forms of chartomancy have a power corresponding to what is used – standard playing cards might seem mundane but Tarot cards have the emotional resonance of their vivid, and violent, visual imagery.

And as a type of magic, there’s that enduring image of books and scrolls as the means for magic, including in Dungeons and Dragons. It would be intriguing to extend that to cards, perhaps adapted in different styles or schools of magic from card games such as poker or blackjack. Or perhaps conjuration using Tarot cards – although Dungeons and Dragons has done something of the sort with its Deck of Many Things.

Although knowing my luck, I’d mostly draw Swords, perhaps echoing Indiana Jones and snakes. “Swords – why did it have to be Swords?”.

 

RATING: 4 STARS****
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