Top Tens – Fantasy & SF: Top 10 SF Books (Special Mention) (3) Warhammer 40K

Cover of the Warhammer Space Marine video game released in 2011 (fair use)

 

 

(3) WARHAMMER 40K (1987 – PRESENT)

Forget the power of technology and science, for so much has been forgotten, never to be re-learned.
Forget the promise of progress and understanding, for in the grim darkness of the far future there is only war.
There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Warhammer 40,000 – usually known as Warhammer 40K – is the closest SF equivalent to Dungeons and Dragons, in terms of a game encapsulating its genre. It doesn’t have quite the same breadth of encyclopedic treatment of genre themes and tropes as Dungeons and Dragons, given that it is confined to its space opera setting. But what a setting!

“Warhammer 40,000 is your Standard Sci Fi Setting injected with a cocktail of every drug known to man and genuine lunar dust, stuck in a blender with Alien, Mechwarrior, Starship Troopers, Star Wars, and teeny, tiny sprinkles of Judge Dredd and 2000AD, embellished with spikes and prayer scrolls, bathed in blood and turned up to Eleventy Zillion (and then set on fire). Twice. With 8ft chainsaws.”

Although I’m surprised that quotation doesn’t reference Dune along with Star Wars – as well as Nemesis from 2000 AD, with that storyline’s Termight Empire led by the supremely xenophobic Torquemada. Not to mention the obvious influences of H.P. Lovecraft and J.R.R. Tolkien – but they’re obvious influences on almost everything in fantasy or SF. Also apparently Paradise Lost according to the game’s creator.

Warhammer 40K drew heavily on its publisher’s previous fantasy game Warhammer – hence the name – but has long since diverted from and totally eclipsed its fantasy predecessor. Whereas the fantasy game had a smattering of optional SF elements – primarily advanced technological weaponry as artefacts or relics left behind by a long-gone race of spacefarers – the SF game went further in the opposite direction, space opera fantasy in the style of Star Wars or SF with substantial fantasy elements.

“It adapts a number of tropes from fantasy fiction, such as magic, supernatural beings, daemonic possession, and fantasy races such as orcs and elves; ‘psykers’ fill the role of wizards in the setting”.

Its setting and plot is far too complex for a single entry – indeed, it could easily be its own top ten (or several top ten lists, given the volume of game material) – but stands out for the grim darkness of its tagline, which has evolved into a meme, as has much else in the game.

As its title indicates, it is about 40,000 years or so in the future. Humanity has a galactic empire (yay!) but that empire sucks (boo!), although the galaxy beyond that empire sucks even more – factions and forces against which the Imperium of Man is desperately trying to hold the line, against overwhelming odds in the long run.

That’s pretty much it. Oh sure – there’s the basic plot summary from Wikipedia:

“The setting of Warhammer 40,000 is violent and pessimistic. It depicts a future where human scientific and social progress have ceased, and human civilisation is in a state of total war with hostile alien races and occult forces. It is a setting where the supernatural exists, is powerful, and is usually untrustworthy if not outright malevolent. There are effectively no benevolent gods or spirits in the cosmos, only daemons and evil gods, and the cults dedicated to them are proliferating. In the long run, the Imperium of Man cannot hope to defeat its enemies, so the heroes of the Imperium are not fighting for a brighter future but raging against the dying of the light.”

Or the evocative summation from TV Tropes – “the most basic summation of the game’s plot is that our galaxy has been twisted into an unfathomable horror where an eternal, impossibly vast conflict occurs between several absurdly powerful genocidal, xenocidal, and (in at least one case) omnicidal factions, with every single weapon, ideology, and creative piece of nastiness imaginable cranked to an outlandish extreme… and even it has a Hell”

Perhaps the most interesting aspects of the game are its factions – foremost among the Imperium of Man as the default human protagonist faction. As previously mentioned, it sucks – an absurdly dysfunctional, paranoid, fascist theocratic state under the God-Emperor of Mankind, who now resembles some bizarre combination of mummified Egyptian pharaoh and Aztec god sustained by thousands of daily sacrifices.

The imperial cult holds sway throughout the empire – enforced by “a futuristic Inquisition” that ruthlessly hunts down anyone with even the slightest taint of the heretic, the mutant, or the alien, even going as far as destroying entire planets, just to be sure.

Science and technology have stagnated – “partly because they are treated with fear, ignorance and magical superstition” and partly because of “the Adeptus Mechanicus, the secretive, deranged machine cult that maintains the Imperium’s technological base. The latter have a point though, as technology is a portal for daemonic corruption – and The Warp, a corrupted parallel dimension connected to the material universe that provides the Imperium’s lifeblood as its only means of faster-than-light Travel, is incredibly dangerous.”

And then you have the forces of the Imperium holding the line – “the Space Marines (capricious, fanatical, genetically engineered Knight Templar Super Soldiers) and the Sisters of Battle (equally fanatical, pyromaniacal battle nuns) serve as the Imperium’s special forces, while the Imperial Guard, its at least trillions-strong regular army, takes disregard for human life to new and interesting extremes”.

For all its obvious dystopian dysfunction, the game publishers have to keep reminding fans that the Imperium’s “fascist totalitarianism is bad” – partly because they tend to be the point of view faction in game material, partly because they are indeed often awesome and cool in humanity’s last stand desperately holding the line, and partly because all other major factions are as bad, if not far worse.

You have the Aeldari or space elves, the Tyranids who consume everything else into themselves, the Necrons seeking to wipe out all organic life, the Orks modelled on fantasy orcs – and looming hungrily behind them all, the daemonic forces of Chaos.

Not bad for a game that primarily consists of miniatures or models, albeit with rulebooks – hence the special mention here.

Like many others, I don’t play the game – which seems to involve substantial expenditure of time and money in the ever-proliferating miniatures that are the basic components of gameplay – but enjoy the lore, of which there is an incredible volume beyond the game, not least in published tie-in books and comics.

RATING: 5 STARS*****
S-TIER (GOD-TIER – OR IS THAT GOD-EMPEROR TIER?)

Top Tens – Fantasy & SF: Top 10 SF Books (Special Mention: Classic) (3) Robert Heinlein – Starship Troopers & Stranger in a Strange Land

Iconic scene from the 1997 Starship Troopers film and probably the most commonly used (fair use)

 

 

(3) ROBERT HEINLEIN –

STARSHIP TROOPERS & STRANGER IN A STRANGE LAND (1959 & 1961)

 

Along with Asimov and Clarke, Robert Heinlein is one of the ‘Big Three’ of science fiction – the one also dubbed the ‘dean of science fiction writers’ – and arguably the one best known from cinematic adaptation of his work.

Sure, there’s the film of “2001: A Space Odyssey” for Clarke but people tend to associate that more with its director Kubrick and the film is, well, a little too ‘arty’ to have left its mark beyond its two or three iconic scenes (while few have seen or know about the sequel). Sure, there’s also the film of “I, Robot” for Asimov but that film was only nominally an adaptation of Asimov’s robot anthology, and the film is, well, a little too crap to have left any mark.

Neither compared to the popular and memetic impact of the film (and franchise) adapted from Heinlein’s most famous work, Starship Troopers – even if that adaptation had its satirical tongue in its cheek and was as cheesy as hell to boot. There’s just something about a Bug War that appeals to us – and something about peak Denise Richards that appeals to me.

Wikipedia notes that Heinlein’s “plots often presented provocative situations which challenged conventional social mores” and “his work continues to have an influence on the science-fiction genre and on modern culture more generally”, notwithstanding its controversial aspects. In the case of Starship Troopers, that controversial aspect was its militarism – its apparent endorsement of a future universally militarized society, justified by humanity locked in an evolutionary struggle for very survival against an alien species, the Arachnids or Bugs.

Starship Troopers was a foundational work of military SF – in particular, it “helped mold the space marine and mecha archetypes”.

Ironically, Heinlein swung his provocative pendulum in the opposite direction just two years later with his Martian hippy cult in “Stranger in a Strange Land”, arguably his other best known work and which also won the Hugo Award for Best Novel like “Starship Troopers” before it.

I am not as much a fan of “Stranger in a Strange Land” as I am of “Starship Troopers” and not just because of the Martian hippies in the former – it’s the escalation of the trademark social commentary to a self-insert authorial mouthpiece and archetypal Heinleinian character Jubal Harshaw. Also, Stranger lacks the cultural impact of Troopers, not least because of the lack of comparable adaptation – with the most significant impact being the name of Twitter’s AI Grok being taken from the novel’s Martian word grok.

 

RATING: 5 STARS*****

S-TIER (GOD TIER)

 

 

Top Tens – Fantasy & SF: Top 10 SF Books (Special Mention: Cult & Pulp) (2) Paranoia

Rulebook cover art

 

 

(2) PARANOIA (1984 – PRESENT)

Commie mutant traitor!

“The Computer is your friend. The Computer wants you to be happy. Happiness is mandatory. Failure to be happy is treason. Treason is punishable by summary execution. Are you happy, citizen? Have a nice daycycle”

Welcome to Alpha Complex in the SF role-playing game of Paranoia – “a world designed by Kafka, Stalin, Orwell, Huxley, Sartre, the Marx Brothers and that crazy old man at the airport bar at 2 am”. A dystopian fusion to the point where everything would be monstrously overwhelming but for its own dysfunctionality and the game’s absurdist dark humor.

It’s also a post-apocalyptic dystopia – although what apocalypse (if any?) forced the last survivors (or are they?) of humanity into the last underground or domed city (or is it?) run by the supercomputer known simply as the Computer or Friend Computer is now mysterious, as no one is sure what happened any more, if anyone ever did. Not even the Computer, when it tried to figure out what went wrong – “unfortunately, the Computer’s databases had been corrupted, and after finding some old Cold War propaganda, it concluded that the Communists did it”.

And now, the Computer is the equivalent of a barely functional paranoid schizophrenic – that probably would have wiped out Alpha Complex but for its inefficiency, its ability to simultaneously pursue wildly inconsistent goals at odds with each other, and its genuine but abstract benevolence towards Alpha Complex (or whatever remains of either that benevolence or Alpha Complex).

It may be teetering on complete breakdown (or outright psychosis) after decades of subversion or reprogramming by conflicting groups, but the Computer still rules Alpha Complex – “its dystopian society organized in a hierarchy of “security clearances based on the electromagnetic spectrum (specifically Isaac Newton’s version), from lowly Infrared worker drones, through Red grunts and Yellow managers, all the way up the rainbow to the Violet and Ultraviolet elite”, the High Programmers.

This society is supported by “swarms of robots” – which if anything, tend to be crazier and more dangerous to humans than the Computer – as well as “spies, omnipresent surveillance, and a bureaucracy so huge and convoluted no one’s quite sure who’s in charge of what any more”.

“Problems in Alpha Complex are solved by teams of Troubleshooters, whose job is to find trouble and shoot it”. (Stay alert. Trust nobody! Keep your laser handy!).

Those problems including traitors – where virtually everything is treason, and even the knowledge of what is or isn’t treason is usually above your security clearance – as well as Communists or other secret societies, and mutants. Or a combination of all of these – the trifecta of “commie mutant traitor”, which is what players yell as they shoot each other in the back. Indeed, I’m known to be fond of using that phrase in real life.

Of course, “thanks to years of clone breeding” (everyone is a clone in Alpha Complex), “overexposure to radiation, and other snafus”, everyone is a mutant. Everyone is also a member of one or more secret societies, mostly plotting to overthrow the order of Alpha Complex. Ironically, the secret societies were started by the Computer, as an outlet to the natural human impulse to conspire together, but as usual in Alpha Complex, got out of control.

(You seem a little too informed of matters above your security clearance, citizen – please report for termination! Have a nice daycycle!)

The players “are (usually) Red-level Troubleshooters working for Friend Computer, grudgingly assigned useless, backfiring equipment and weapons, and dispatched on (often impossible) Suicide Missions, all while navigating the endless deathtrap which is Alpha Complex, keeping their mutant powers a secret, advancing the cause of their secret society, and trying to earn promotion to higher color grades”. Not to mention in-fighting among players – if you’re not shooting each other in the back, it’s because you’re shooting each other in the face.

You’ll go through a few clones, if not all of them, by the end, if you make it to the end – which is the truly dangerous part, the mission de-briefing, when you accuse each of treason. If you’re lucky, your fabricated accusations of treason might just overlap with their genuine treason.

RATING: 5 STARS*****
S-TIER (GOD-TIER)

Top Tens – Fantasy & SF: Top 10 SF Books (Special Mention: Classic) (2) Arthur C. Clarke – Childhood’s End & Space Odyssey

Screenshot of the weird alien black monolith from the iconic opening Dawn of Man sequence from the 2001: A Space Odyssey film

 

 

(2) ARTHUR C. CLARKE –

CHILDHOOD’S END & SPACE ODYSSEY (1953 & 1968-1997)

 

“I’m sorry, Dave, I’m afraid I can’t do that”.

 

The iconic line of 2001: A Space Odyssey, both in the 1968 film by Stanley Kubrick – from a screenplay co-written by Kubrick and Clarke – and in the subsequent novel, or more precisely novelization, written by them but for which Clarke ended up as the official author.

Yes, that’s right – the film 2001: A Space Odyssey wasn’t adapted from a book, the book was adapted from the screenplay written by Kubrick and Clarke for the film, albeit that screenplay was inspired by various short stories by Clarke.

Also, while some people may be familiar with the film’s sequel, 2010: The Year We Make Contact, people may not be as aware that sequel was adapted from the book sequel 2010: Odyssey Two – or that there were two more sequel books, yet adapted in film and yet to be missed in real life chronology, 2061: Odyssey Three, and 3001: The Final Odyssey.

Anyway, you all know the two iconic scenes from the film – they’re pretty much what everyone remembers from the film to the exclusion of everything else, except maybe the space baby or star child thing at the end.

The first is the opening scene, subsequently imitated and parodied, of that weird black alien monolith seeding our hominin ancestors with intelligence, all to the orchestral music of Thus Spake Zaruthusa.

The second is of course the scene of my featured quote, of the sentient but paranoid supercomputer HAL (from the letters before IBM) not opening those damn pod bay doors on a space mission to Jupiter to check out more alien monoliths because those things get around.

Clarke’s novel Childhood’s End is also probably an influence for the film, particularly as Kubrick initially sought to adapt that novel and it has a similar theme of transcendent evolution guided by aliens. The aliens in the novel are much more intrusive than the monoliths in Space Odyssey, ruling Earth as benevolent but unseen Overlords (literally using that title).

The Overlords are unseen because in the novel’s first big twist, their appearance resembles that of depictions of the Christian Devil – something which is initially attributed to some sort of racial memory of previous visitation but that, in another big twist, is revealed to be not a racial memory but a racial premonition of this visitation. As for the source of that premonition, in the final twists of the novel it turns out that it originates from the latent psychic potential of humanity which sees humanity merge with the Overmind, essentially a psychic star child – or star adult since that’s’ the point of the title with humanity ending its pre-psychic “childhood”. The final kicker – while the Overlords serve the Overmind, they can never join it as they lack any latent psychic nature and hence have to go around the galaxy baby-sitting other species that have it.

 

RATING: 5 STARS*****

S-TIER (GOD-TIER – OR IS THAT MONOLITH OR OVERLORD TIER?)

Top Tens – Fantasy & SF: Top 10 SF Books (Special Mention: Cult & Pulp) (1) Encyclopedia of Science Fiction

Cover of the 1993 print edition published by Palgrave Macmillan with the SFE logo in the circle – the edition I own (and yes – I own an elusive print edition)

 

 

(1) ENCYCLOPEDIA OF SCIENCE FICTION (1979 – PRESENT)

“That you could be reading it right now goes without saying, since in some alternate universe you surely are”.

Quite simply, my favorite reference work for the genre of science fiction in different media – books, comics, film & television, and so on (art and illustration, magazines, even music). The first print edition was edited by Peter Nicholls and John Clute in 1979 – with entries not only for works and creators, but also the greater (and lesser) themes and terminology of science fiction. Even better, it was published online in 2011 and is regularly updated since then (winning a Hugo Award in 2012), with editors expanded to include David Langford and Graham Sleight.

And like its companion Encyclopedia for Fantasy, its most engaging strength as a reference work is not so much its entries for individual authors or works, but its compilation of SF themes and terminology or tropes – although it doesn’t have the abundant classification of subgenres, nor quite the evocative phrases used as entry titles as the Encyclopedia of Fantasy. However, it does have a handy online index of themes, featuring such themes of interest as Dream Hacking or Medieval Futurism.

It even has an entry on itself. Kudos, SFE, kudos.

 

RATING: 5 STARS*****
S-TIER (GOD TIER)

Top Tens – Fantasy & SF: Top 10 SF Books (Special Mention: Classic) (1) Isaac Asimov – Robot, Galactic Empire & Foundation

Cover of the 2018 edition by I, Robot published by Voyager GB (left) and the 2016 edition of Foundation sold on Amazon (right)

 

 

 

(1) ISAAC ASIMOV –

ROBOT, GALACTIC EMPIRE & FOUNDATION (1940-1993)

 

I tend to disagree with Martin Prince’s ABC of the overlords of the science fiction genre – Asimov, Bester, Clarke – and not just because he disses Bradbury for Bester. As much as Ilke Bester (and Bradbury for that matter), I tend to agree with the ‘Big Three’ of science fiction – Asimov, Heinlein, Clarke.

Asimov was incredibly prolific as writer, but it’s his incredibly iconic status as writer that earns him the top spot here – even if he is better known in wider popular culture or consciousness for his concepts rather than his name or works.

Of all SF concepts codified or popularized by him, the holy trinity is the three concepts of this entry – although arguably the last is part of the second.

Perhaps his most iconic series is his Robot series. The core or inner circle of the series are his robot stories, commencing with his short story “Robbie” (alternatively titled “Strange Playfellow”) in 1940 and followed by other short stories which were compiled in his 1950 anthology of linked short stories, “I, Robot” (badly adapted into a film in 2004).

However, his Robot series didn’t end there – like the other series of this entry, the Robot series resembles concentric circles, depending on which works you accept are part of it. The inner or definitive circle are the robot stories compiled in “I, Robot”, but there were six subsequent stories, most of which were compiled in the 1982 anthology collection “The Complete Robot”. There were also four Robot Series novels, featuring the main robot character R. Daneel Olivaw and other backdrops against a background of an overcrowded Earth in conflict with its colonist Spacer planets.

Asimov didn’t originate the concept of robots in science fiction, or even the word robot – which interestingly did originate in fiction, from the 1920 play “R.U.R” or Rossum’s Universal Robots by Karl Capek (albeit for artificial biologically engineered human laborers rather than robots as the concept or word has subsequently been used). However, Asimov might be said to have codified the concept of robots in science fiction – most famously with his Three Laws of Robotics.

 

  1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.
  2. A robot must obey orders given it by human beings except where such orders would conflict with the First Law.
  3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.

 

The original or core robot stories are essentially logical puzzles about the application or operation of the Three Laws – and not much changes about that as the premise of the other stories and novels.

The Galactic Empire series and Foundation series might be regarded as different but overlapping aspects or stages of the one concept of Galactic Empire – particularly after Asimov hammered them and his Robot series into his unified ‘future history’. If Asimov didn’t originate the concept of galactic empire, he at least codified or popularized it.

The Foundation series is the more famous – indeed, probably Asimov’s most famous series, even more than his Robot series. It’s essentially Asimov doing “The History of the Decline and Fall of the Roman Empire” IN SPACE! (And of course the future). It doesn’t get more transparent than naming your analogue of Belisarius as Bel Riose.

Again, the Foundation series might be regarded as a series of concentric circles – there’s the inner circle of the original trilogy, to which might be added Asimov’s subsequent two sequel novels and two prequel novels.

The Galactic Empire series of three novels and a short story chronicles the rise of the Galactic Empire rather than its fall.

 

RATING: 5 STARS*****

S-TIER (GOD TIER)

Top Tens – Fantasy & SF: Top 10 SF Books (Special Mention: Cult & Pulp) – Preamble & Preview

 

“Don’t blame me, I voted for Kodos!” (immortal line of Homer Simpson from “Citizen Kang”, Treehouse of Horror VII, Season 8 episode 1 – featuring those recurring aliens of Halloween episodes, Kodos and Kang). Of course, Article 1 Section 2 of the Constitution that only natural born citizens can be President would disqualify the- “NEEERD!”

 

 

TOP 10 SF BOOKS

(SPECIAL MENTION: CULT & PULP)

 

I’ve ranked my Top 10 SF Books, but science fiction is too prolific – and phantasmagorical – a genre to be confined to a mere top ten books or even my usual list of special mentions.

Instead, as I do for fantasy books, I have two lists of special mentions – one classic and the other cult and pulp.

This is obviously the latter – for those SF books or works that don’t quite that iconic status or recognition within popular culture and imagination of my classic special mentions but I like them anyway!

That or they’re an enduring influence on me despite (or perhaps because of) their “cult & pulp” status.

Top Tens – Fantasy & SF: Top 10 SF Books (Special Mention: Classic) – Preamble & Preview

“As president, I would demand a science fiction library featuring an ABC of the overlords of the genre – Asimov, Bester, Clarke”. “What about Ray Bradbury?” (Dismissively) “I’m aware of his work.” (Martin Prince running for class president in The Simpsons, “Lisa’s Substitute”, Season 2 Episode 19)

 

 

TOP 10 SF BOOKS

(SPECIAL MENTION: CLASSIC)

 

I’ve ranked my Top 10 SF Books, but science fiction is too prolific – and phantasmagorical – a genre to be confined to a mere top ten books or even my usual list of special mentions.

Instead, as I do for fantasy books, I have two lists of special mentions – one classic and the other cult and pulp.

This is obviously the former – for those classic SF books or works that have iconic status or recognition within popular culture and imagination, albeit perhaps less so (or more niche) than their fantasy counterparts.

Top Tens – Fantasy & SF: Top 10 SF Books (Complete & Revised: 2025)

Theatrical release poster for the first Star Wars film in 1977 – replicating the common pose or leg cling trope of pulp fantasy or SF covers

 

“Science fiction is the improbable made possible, and fantasy is the impossible made probable.” – Rod Serling.

Counting down my Top 10 SF Books – running parallel to my Top 10 Fantasy Books, and for matter, my Top 10 Literature, in that this is my Top 10 SF Literature or my top 10 written works of science fiction  As I noted for my Top 10 Fantasy Books, comics tend to be fantasy or SF – at least the ones I like – but I have a separate Top 10 Comics list. Similarly, I like many fantasy or SF films or TV series, but they have their own top ten lists.

But what is science fiction? And what is it as opposed to fantasy – with which it has so many overlaps, not least in pop cultural niche (or “ghetto”)?

Just as magic is often seen as or argued to be the defining feature of fantasy, so too are science and technology for science fiction, only even more so. After all, it’s called science fiction – it’s in the very name of the genre!

And yes – I would argue that science or technology is the defining feature of science fiction even beyond magic is for fantasy. While not common, there are fantasy works that have low or no magic – it is harder to think of science fiction works without technology or at least science in their plot or premise.

Essentially, if one were to attempt as comprehensive a definition of science fiction as possible, that might be to propose it as the imaginative or speculative extrapolation of science, technology or society. In other words, the fiction of asking what if?

However, as I noted for fantasy, fictional genres can be notoriously difficult to define or difficult to distinguish from other fictional genres, with the two looming largest – and closest – to science fiction being fantasy and horror, with all three often being classed within the category of speculative fiction.

As I did for my Top 10 Fantasy Books, I will note where fantasy or horror loom large or close to the science fiction for my entries. Indeed, I will make one such note now – one of the quirks of my Top 10 SF Books is that it includes four entries for what might better be classified as posthumous fantasy or fantasy set in the afterlife, because they happen to be my favorite books by authors whom I otherwise like for their science fiction.

And just as the fantasy genre could be divided between high fantasy (as the core of the genre) and low fantasy, so too the science fiction genre can be divided up into hard SF (similarly as the core of the genre) and soft SF.

Hard SF tends to have its focus in the science part of science fiction and in turn relies on either established science or careful extrapolation from it. Its counterpart of soft SF does, well, less so – often being more fantastic in its plot or premise. TV Tropes has some fun with this with its Moh’s Scale of Science Fiction Hardness.

Again, these distinctions or subgenres within science fiction fascinate me as much as the distinctions between SF and other genres – and yes, SF sub-genres are worthy of their own top ten.

Anyway, these are my Top 10 SF Books.

 

Collage of the Orbit cover art for the three books

 

 

(10) M.R. CAREY –

PANDOMINION SERIES (2023-2025)

 

“The Pandominion: a political and trading alliance of a million worlds – except that they’re really just the one world, Earth, in many different realities.”

They don’t mess around either – when a scientist on one of those Earths, closely resembling our own, invents her own dimension-hopping technology and blunders into Pandominion space, or when the Pandominion itself blunders into a machine version of itself, threatening mutually assured multiverse destruction.

I love a good space opera – and the Pandominion goes above and beyond that, across Earths in infinite dimensions.

The series proper is two books, Infinity Gate and Echo of Worlds, with a third standalone novel in the same setting, Outlaw Planet published in 2025, hence my tenth place wildcard entry for best of 2025.

 

RATING:

X-TIER (WILD TIER) – BEST OF 2025

 

 

 

(9) CHARLES STROSS –

LAUNDRY FILES (2004-2023)

 

“I wish I was still an atheist. Believing I was born into a harsh, uncaring cosmos – in which my existence was a random roll of the dice and I was destined to die and rot and then be gone forever – was infinitely more comforting than the truth. Because the truth is that my God is coming back. When he arrives I’ll be waiting for him with a shotgun. And I’m keeping the last shell for myself.”

Great Cthulhu in the Cold War!

One of my favorite SF short stories is Stross’ A Colder War, which is something of a precursor to the Laundry series, albeit in an alternative universe. What would have happened if the Antarctic expedition in H.P. Lovecraft’s “At the Mountains of Madness” actually happened in our world? In short, nothing good – or a fate worse than global thermonuclear annihilation.

What ensues is a Cold War arms race, but with extra-dimensional entities instead of nuclear weapons. The Soviet Union has its ultimate doomsday ace – or rather joker – in the hole in the form of a particular entity based on captured Nazi research into a certain underwater city. The United States has its own contingency plan in the form of 300 megatons of nuclear weapons, and when that fails, a backup contingency plan or insanely desperate last resort. There are worse things than death in the Cthulhu Mythos…

His Laundry series ups the ante on his use of the Lovecraftian horrors of the Cthulhu Mythos. Commencing with the first book (and still my favorite), The Atrocity Archives, extradimensional entities of evil serve as the backdrop of a secret history of the twentieth and twenty-first centuries, espionage and government bureaucracy – all combined in the British spy agency known as the Laundry. Magic is simply higher mathematics – which applied in certain circumstances can open gates to other dimensions. The protagonist, a computer expert known as Bob Howard, unintentionally did just that and found himself conscripted by the Laundry, Britain’s occult secret service. Unfortunately, incidents like it are becoming increasingly common with the increasing computational power and mathematical applications of the modern world (and of human minds) – indeed, the Laundry anticipates this increase (amongst other things, such as the position of our world in space) will inevitably align or open up our world to other dimensions (“when the stars are right” in the parlance of the Mythos) and has contingency plans for extradimensional invasion. Of course, the Laundry is not exactly optimistic about humanity’s prospects – its usual best-case scenario is for repopulation after an extinction event – but it plans to go down swinging…

 

FANTASY & HORROR

 

Yes – this is one of my SF entries that obviously overlaps with fantasy…and cosmic horror.

 

RATING: 

B-TIER (HIGH TIER)

*

*

 

 

(8) NEIL STEPHENSON –

SNOW CRASH (1992)

 

“Until a man is twenty-five, he still thinks, every so often, that under the right circumstances he could be the baddest motherfcker in the world… Hiro used to feel this way, too, but then he ran into Raven. In a way, this was liberating. He no longer has to worry about being the baddest motherfcker in the world. The position is taken.”

How can you not love a book whose hero protagonist is literally named Hiro Protagonist? As he replies to when it’s mocked as a “stupid name” – “but you’ll never forget it”.

And yes – my feature quotation might well apply to readers of Snow Crash. Until someone has read Snow Crash, they still think that they could read – or perhaps write – the coolest and most badass book in the world. But then you read it and know that position is taken.

You have Hiro Protagonist – “a sword-slinging hacker who teams up with an extreme skateboarder in a post-cyberpunk disincorporated USA to fight Snow Crash – a computer virus for the brain”.

And by disincorporated USA, I mean some of the most blackly comic worldbuilding in SF. A United States whose government has ceased to exist – apart from vestigial organizations like the FBI or “Fedland” which monitor their employees to a ridiculous extent including three-page emails regarding the proper use of toilet paper in an office environment. Other parts of the government have become been privatized to or out as corporations or entrepreneurs – the CIA merging with the Library of Congress as the for-profit CIC, or the Army and Navy as competing private security corporations (General Jim’s Defense System and Admiral Bob’s Global Security).

A United States whose currency has inflated past billion-dollar notes (which some of those aforementioned Fedland employees are tempted to use for toilet paper) to trillion dollar notes – which most people eschew for yen or Kongbucks.

A United States whose economy has receded to only four things Americans do better than anyone else – music, movies, microcode or software, and high speed pizza delivery. The latter the monopoly of the Mafia or Cosa Nostra, who “in an anarcho-capitalist world gone mad” are “just another corporation, no more or less ruthless than anyone else…sure, they have hired killers on their payroll and will whack employees who screw up” – notably pizza delivery drivers who fail to deliver in their pizza in half an hour – “but this isn’t particularly unique in a world where franchised neighborhoods are guarded by killer cyborg dogs.”

A United States whose former territory is “now a patchwork of autonomous corporate franchises and Burbclaves”, the latter essentially neighbourhoods franchised to extraterritorial “nations” run by corporations, such as Mr Lee’s Greater Hong Kong (not affiliated with mainland China or the island of Hong Kong).

Also a United States where you can have the aforementioned Raven – “baddest motherf*cker in the world” – as a literal one-man nuclear power, with a hydrogen bomb in his motorcycle sidecar and rigged to blow to “EEG trodes embedded in his skull”, probably near the tattoo on his forehead POOR IMPULSE CONTROL.

And then you have the Metaverse, “the internet becoming cyberspace for real” – and where Hiro, one of its creators, owns some prime real estate on the Street.

Oh – and you have the Tower of Babel and Sumerian mythology in there as well, complete with Sumerian pictographs.

“Apart from its frenetic action sequences and overt use of the Rule of Cool, the book is surprisingly deep, with a substantial portion of the plot given over to exploring metaphysical interpretations of the Tower of Babel myth. Typical for a Stephenson novel, the plot juxtaposes action sequences, lengthy humorous digressions, and extremely detailed infodumps seemingly at random”.

Where is the film or TV adaptation?! (Short answer – bouncing around in development hell).

 

RATING:

B-TIER (HIGH TIER)

 

Perhaps the most iconic image of Jim Morrison – the photograph of him in a 1967 shoot by Joel Brodsky prior to The Doors releasing their debut self-titled studio album

 

 

(7) MICK FARREN –

JIM MORRISON’S ADVENTURES IN THE AFTERLIFE (1999)

 

The title alone should be enough to tantalize and titillate – even more so, as the subject of the novel is indeed Doors’ singer Jim Morrison’s adventures in the afterlife, effectively a posthumous fantasy replay of Mick Farren’s earlier psychedelic science fiction DNA Cowboys Trilogy.

In the DNA Cowboys, reality was plastic as a result of hyper-technology, that can effectively produce almost limitless amounts of anything at will – with the more dominant inhabitants of that reality shaping it to their beliefs, or more usually, will to power, so that it resembles a shifting fantasy landscape of human imagination, loosely arranged around various city-states (or perhaps more precisely mind-states), from technofantasy Western or kung-fu wuxia.

In Adventures in the Afterlife, reality is plastic simply as the nature of the afterlife, to much the same effect as in DNA Cowboys.

But “when you start building an existence” in the afterlife, “a billion other sons of bitches are trying to do the same thing” – add in supernatural entities (and aliens) and you have a roller-coaster ride of sex and violence through a fantasy landscape of the survival of the fittest, where various dystopian fantasy city-states, empires and adventurers strive for supremacy.

Not to mention the other half of Jim Morrison’s adventures – Semple, one of the sexiest female characters in science fiction and one half of the psyche of former evangelist, Aimee Semple McPherson, split between her two personalities in the Afterlife.

 

FANTASY & HORROR

 

The first of four posthumous fantasies by SF writers in my top ten.

No substantial horror elements.

 

RATING:

A-TIER (TOP TIER)

 

 

(6) LARRY NIVEN & JERRY POURNELLE –
INFERNO (1976)

 

Another posthumous or afterlife fantasy which I rank in my Top 10 SF, because I make my own rules and break them anyway.

Also because Niven and Pournelle wrote extensively in SF, both separately and in collaboration with each other, and I read them there first – notably Lucifer’s Hammer, Footfall and The Legacy of Heorot (Beowulf IN SPACE!).

Niven is perhaps most famouse for his SF novel Ringworld (and sequels or series) but he was also a deft hand at fantasy, most strikingly with The Magic Goes Away, in which a prehistoric fantasy Earth has a magical energy crisis (and which also named the trope in TV Tropes for magic waning from a fantasy world). I also have a soft spot for Pournelle’s Janissaries.

But back to their collaborative posthumous fantasy, the afterlife setting is the literal Inferno – as in Dante’s Inferno, literally updated in all its infernal glory of its nine circles of hell, from the perspective of SF author John Carpentier (or is that Carpenter?) who dies and finds himself in it.

However, abandon not all hope ye who enter there, as he is led on a quest from its outermost levels to its innermost depths with Satan himself – a quest for the way out of hell, as told in the original Inferno by Dante. And playing Virgil to his Dante is a figure that may catch some by surprise, although it was obvious to me at the outset from historical association and that he has read Dante in Italian, but even so was compelling (and I’d like to believe that he did indeed find redemption leading lost souls out of Hell).

 

FANTASY & HORROR

 

The protagonist – literally a posthumous SF writer – comes to realise that he is in fantasy rather than SF. And given that it is hell, there are elements of horror, even if they are not used as such.

 

RATING :
A-TIER (TOP TIER)

 

 

(5) ROBERT SILVERBERG –
TO THE LAND OF THE LIVING (1990)

 

Straight outta the afterlife!

Robert Silverberg is a prolific author of fantasy and SF – one whom deserves his own Top 10 list from either his novels or short stories (or both!). Ironically, this is not the novel I would recommend as introduction to Silverberg – that would be his epic planetary romance, Lord Valentine’s Castle, which combines elements of fantasy and SF to please fans of either genre.

However, it is his posthumous fantasy here that earns my Top 10 SF entry. Evolved from his story “Gilgamesh in the Outback”, his contribution to the posthumous fantasy anthology series, Heroes in Hell. Everyone who has ever lived and died throughout humanity’s history – and prehistory – finds themselves reborn in the afterlife, a mysterious and vague limbo. It is not unlike terrestrial existence – one can even die in it but is then reborn elsewhere – but more plastic in its reality, as geography and even memory can be unreliable or untrustworthy.

Like limbo, humanity’s main purpose in the afterlife is to find ways to pass eternity – or for protagonist Gilgamesh (of the Sumerian epic) to find a way back to life, mirroring his epic quest.

 

FANTASY & HORROR

 

Yes – it’s the third of four posthumous or afterlife fantasies by an SF author in my Top 10 SF Books

 

RATING:
A-TIER (TOP TIER)

 

 

 

(4) PHILIP JOSE FARMER –

RIVERWORLD (1971 – 1983)

 

Philip Jose Farmer brought the kink to my science fiction.

 

Actually, Philip Jose Farmer brought the kink to science fiction in general. In the words of Joe Lansdale, Farmer gave science fiction sex – and not just conventional sex, but kinky alien sex, most notably in his Hugo Award-winning 1952 short story “The Lovers”, subsequently expanded into a novel. And also religion – “in his odd blending of theology, p0rnography and adventure” as per literary critic Leslie Fiedler. If that’s not a compelling advertisement, I don’t know what is!

Leslie Fielder also applauded Farmer’s approach to storytelling as a “gargantuan lust to swallow down the whole cosmos, past, present and to come, and to spew it out again”.

And yes, he did actually bring the kink to my own personal science fiction. My sexual imagination was permanently, well, blown by The Image of the Beast, and its sequel, Blown, in my adolescence. I wouldn’t recommend them for the faint-hearted – they were explicitly written, in every sense of the word explicit, for a publisher of science fiction literary erotica.

Farmer also gave science fiction his Riverworld series, the definitive posthumous or afterlife fantasy – well, apart from the original posthumous fantasy by John Kendricks Bangs by which it was inspired.

Every human (and sapient hominid species) that has ever lived and died in history or prehistory finds themselves resurrected en masse in the mysterious Riverworld, in a style somewhat similar to the Matrix and equally engineered.

Like Stephen King’s The Dark Tower, its concept was too large for its narrative finish and it falls apart somewhat in the concluding volume, but the journey through Riverworld is unforgettable – and part of me still awaits to be resurrected there.

 

FANTASY & HORROR

 

The fourth of my four posthumous or afterlife fantasies that I’ve smuggled into my Top 10 SF list – because they’re written by writers I know primarily through their SF.

 

RATING:
A-TIER (TOP TIER)

 

 

(3) DOUGLAS ADAMS –
THE HITCHHIKER’S GUIDE TO THE GALAXY (1979-1982)

 

The Hitchhiker’s Guide to the Galaxy series – of which I prefer the ‘original’ trilogy of The Hitchhiker’s Guide to the Galaxy, The Restaurant at the End of the Universe, and Life, The Universe and Everything) gave us so many things – not least, the Answer to Life, the Universe and Everything. 42 to be exact, which of course begs the Question to Life, the Universe and Everything. It also gave us the most important thing in life, which is to have your towel, as well as the only practical advice you’ll ever need, which is written in large and friendly letters on the cover of the titular Hitchhiker’s Guide to the Galaxy – Don’t Panic!

In short, it needs little introduction as a cult classic science fiction comedy. Indeed, it is my top ten entry that I would recommend to non-readers of science fiction, as it is really more absurdist comedy of our world writ large as Galactic civilization, with the science fiction trappings or tropes played for comedy – starting with Earth being demolished for a hyperspace bypass…

 

FANTASY & HORROR

 

Not really – as even its SF trappings or tropes are more played for absurdist comedy.

 

RATING: 5 STARS*****
S-TIER (GOD TIER)

 

 

 

(2) ROBERT SHEA & ROBERT ANTON WILSON –

ILLUMINATUS TRILOGY (1975)

*

“I can see the fnords!”

The world is divided into two groups of people – those who have read the Illuminatus Trilogy (and have seen the fnords) and those who have not. If you only know the Illuminati from internet ravings or Dan Brown, then you have not truly seen the fnords. But if you have read the Illuminati Trilogy – The Eye in the Pyramid, The Golden Apple and Leviathan – then you will know the answers to the most important questions of our time:

 

Who are the Illuminati?

What is the Bavarian Fire Drill?

Why does the portrait of George Washington on the dollar bill look different from other portraits of George Washington – but the same as portraits of Adam Weishaupt, founder of the Bavarian Illuminati?!

How many gunmen were in Dallas to kill Kennedy?!

Just why is the Pentagon that shape – and what is it keeping trapped inside?! (Hint from the book – JESUS MOTHERF***ING CHRIST IT’S ALIVE!)

And most importantly of all, how are they going to Immanentize the Eschaton?!

 

The Illuminatus Trilogy is the conspiracy theory to beat all conspiracy theories – indeed, it’s one big conspiracy theory kitchen sink, based on the premise that all conspiracy theories are true, no matter how wild or contradictory. (The authors, editors at Playboy magazine, used wild conspiracy theories from letters to the editor). You will be changed after you read it, and you will never read anything like it again – at least until Grant Morrison essentially replayed it as The Invisibles, a comics series with the same conspiracy theory kitchen sink premise leading up to the new millennium.

As for the plot, history is the warfare of secret societies – with the anarchist Discordians and other secret allies in their battle since the time of Atlantis against the Illuminati, the conspiratorial organization that secretly controls the world. The plot originated with the authors involvement in the actual Discordian Society, a parody religion (or is it the ultimate cosmic truth disguised as a joke?) based on the worship of Eris or Discordia, the Greek goddess of chaos. The authors jokingly created an ‘opposition’ within the Discordian Society, which they called the Bavarian Illuminati, and the Illuminatus Trilogy sprang from the myth they built up of the warfare between the two…

And you too will see the fnords.

 

FANTASY & HORROR

 

It’s arguably as much fantasy as SF – what with all the Atlantean backstory and magic(k). Also paranoid horror – and cosmic horror.

 

RATING: 5 STARS*****

S-TIER (GOD-TIER – OR IS THAT ERIS-TIER?)

*

Cover of the Jeff Wayne’s 1978 musical version of The War of the Worlds – it’s pretty good! “The chances of anything coming from Mars are a million to one…but still they come”

 

(1) H.G. WELLS –
THE TIME MACHINE & THE WAR OF THE WORLDS (1895-1898)

 

My world of science fiction is still mostly Morlocks and Martians. And so is the world of science fiction in general, due to H. G. Wells. Just as J. R. R. Tolkien defined modern literary fantasy, H. G. Wells defined modern literary science fiction. He gave science fiction its most archetypal themes and tropes, notably time travel and alien invasion – and he did so in just two short novels, The Time Machine and The War of the Worlds. Indeed, those two novels are the mythic heart of science fiction.

Wells created and even named the concept of a mechanism for controlled and deliberate time travel, the now proverbial time machine, ancestor of every Tardis, DeLorean and Hot Tub Time Machine as well as all those time travel devices they keep pulling out of the Terminator franchise – in the novel of that same name, published in 1895. However, he did more than simply conceive the time machine – he also created a mythic vision of the far future that has endured in science fiction.

In the novel, the Time Traveler With No Name (a suitable predecessor for Doctor Who) travels to the year 802, 701 – where humanity has evolved into the childlike and docile Eloi, apparently living an idyllic existence provided by advanced technology but lacking any intellect or strength. He soon discovers the twist that humanity has actually evolved into two species from its classes – the Eloi are the descendants of the leisured upper class, while the bestial, subterranean Morlocks are the descendants of the working class and actually maintain all the industry or technology for the Eloi. However, in the future, the revolution will not be televised – the Morlocks also maintain the Eloi as livestock, farming them for food in the ultimate act of eating the rich. (How’s that for letting them eat cake, Marie Antoinette?). The Time Traveler has to battle the Morlocks in their subterranean lair to recover his Time Machine (and travel into the even further far future for even more grimdark hopelessness).

This theme of evolution in The Time Machine (or Morlocks eating Eloi) endures in science fiction, albeit transformed. The scenario of class-based evolution is simplistic, but is made more plausible by technology such as genetic engineering – the film Gattaca in some ways resembles a tale of engineered elite Eloi and non-engineered, proletariat Morlocks, although the protagonist is a Morlock posing as an Eloi. However, the true descendants of Wells’ tale are not so much the products of biological evolution but cybernetic evolution, involving artificial intelligence, robots or other machine Morlocks that rise up against their human Eloi – such as in the Terminator (doubly so for involving time machines) and the Matrix (which actually has the machines farming humanity for energy).

Wells’ The War of the Worlds, published in 1898, was similar to other works in the genre of British ‘invasion literature’ at that time, but with a fundamental distinguishing feature that made it a definitive work of science fiction – as opposed to invasions by human armies (typically German but also French or Russian), this was a genuinely alien invasion from Mars, as is made clear in its immortal opening line:

“Yet across the gulf of space, minds that are to our minds as ours are to those of beasts that perish, intellects vast and cool and unsympathetic, regarded this earth with envious eyes, and slowly and surely drew their plans against us”.

And so the Martians descend upon Britain (near Woking in Surrey) in their spaceship ‘cylinders’ and attack the heart of the British Empire in their tripods armed with heat rays – although in the actual narrative, the Martian forces are not as strong as one might expect for advanced aliens able to invade other planets through space (and tripods would seem to be even less stable and more useless than Imperial Walkers). After all, Martian tripods are destroyed by nineteenth century artillery and an ironclad ship. Pathetic! We’d mop the floor with those Martians with our modern military forces. In the end, however, it is the Martians mopping up Britain, just as the British Empire wiped out the indigenous people of Tasmania, a pointed observation made by Wells. The Martians nourish themselves on human blood like space vampires, matched by their red weed vegetation choking out Earth’s native plant life. Fortunately, the Martians and their vegetation succumb to Earth’s bacteria and viruses, in what must rank as one of the most incredible oversights by an invading alien force although infinitely more plausible than the computer virus in Independence Day.

The War of the Worlds has a large sphere of narrative or thematic influence in science fiction. For that matter, it (like The Time Machine) has so many adaptations (including parallel or sequel stories) that I’m beginning to think it actually happened…

 

FANTASY & HORROR

 

Similarly to Tolkien with fantasy, H.G.Wells is such an archetype of modern literary SF that it seems blasphemous to assert other speculative fiction genres at play in work. But let’s face it, the science gets a little fantastic in his science fiction – not so much in these two novels but in his other novels. The Morlocks and Martians have more than their elements of horror as well – as indeed is apparent in their cinematic successors – not least in their ultimate cosmic horror of evolution and entropy.

 

RATING: 5 STARS*****
S-TIER (GOD-TIER)

 

 

 

 

 

TOP 10 SF BOOKS (TIER LIST)

 

S-TIER (GOD-TIER)

 

(1) H.G. WELLS – THE TIME MACHINE / THE WAR OF THE WORLDS

My world of SF is still mostly Morlocks and Martians. Technically two books but between them they defined modern literary SF and shaped my world of SF forever

 

(2) ROBERT SHEA & ROBERT ANTON WILSON – ILLUMINATUS TRILOGY

(3) DOUGLAS ADAMS – HITCHHIKER’S GUIDE TO THE GALAXY

 

If H.G. Wells is my Old Testament of SF, then the Illuminatus Trilogy and The Hitchhiker’s Guide to the Galaxy are my New Testament.

 

A-TIER (TOP TIER)

 

(4) PHILIP JOSE FARMER – RIVERWORLD

(5) ROBERT SILVERBERG – TO THE LAND OF THE LIVING

(6) LARRY NIVEN & JERRY POURNELLE – INFERNO

(7) MICK FARREN – JIM MORRISON’S ADVENTURES IN THE AFTERLIFE

 

In something of an odd quirk in my SF Top 10, the entries from Farmer to Farren are what might be called the sub-genre of posthumous fantasy – not fantasy that is published posthumously, but fantasy set in the afterlife. I love that sub-genre and these are my favorite works of it, by authors I otherwise read or love for (or was introduced to by) their SF.

 

B-TIER (HIGH TIER)

 

(8) NEAL STEPHENSON – SNOW CRASH

(9) CHARLES STROSS – LAUNDRY

 

X-TIER (WILD TIER) – BEST OF 2025

 

(10) M.R. CAREY – PANDOMINION SERIES

Top Tens – Fantasy & SF: Top 10 SF Books (New Entry 2025) (10) M.R. Carey – Pandominion Series

Collage of the Orbit cover art for the three books

 

 

(10) M.R. CAREY –

PANDOMINION SERIES (2023-2025)

 

“The Pandominion: a political and trading alliance of a million worlds – except that they’re really just the one world, Earth, in many different realities.”

They don’t mess around either – when a scientist on one of those Earths, closely resembling our own, invents her own dimension-hopping technology and blunders into Pandominion space, or when the Pandominion itself blunders into a machine version of itself, threatening mutually assured multiverse destruction.

I love a good space opera – and the Pandominion goes above and beyond that, across Earths in infinite dimensions.

The series proper is two books, Infinity Gate and Echo of Worlds, with a third standalone novel in the same setting, Outlaw Planet published in 2025, hence my tenth place wildcard entry for best of 2025.

 

RATING:

X-TIER (WILD TIER) – BEST OF 2025