Top Tens – Heroes & Villains: Top 10 Heroes of Mythology (Special Mention) (6) Angels & Saints

“Archangel Michael defeats Satan” painting by Guido Reni at some time between 1630 and 1635

 

 

(6) ANGELS & SAINTS

 

Well, you simply can’t feature a list of mythological heroes without featuring angels and saints, even if they aren’t always straightforward as heroes.

That’s particularly the case for angels – even in the Biblical text, they can be as ineffable as the God for whom they serve as supernatural intermediaries or messengers. All too often they are agents of His wrath. Not to mention they are literally looking like some sort of eldritch abomination:

“Six wings, four faces, a wheel of fire with eyes lining the rim — you name it. Benevolent or not, these angels were the stuff of nightmares. They didn’t traditionally introduce themselves with “Fear not!” for nothing. Those that were winged tended to stay in heaven or looked… different”.

Of course, angels were also depicted as appearing human, defaulting to the modern archetype of winged (and haloed) humans. Careful with those wings, though – bird wings good, bat wings bad. It’s interesting how the wings of fallen angels seem to transform from good bird wings to evil bat wings – insect wings tend to be reserved for fairies. (Some works also transform angelic halos to something more sinister when they fall).

Also interestingly – and somewhat surprisingly – there are only a few named angels, most notably Michael and Gabriel, demonstrating the usual -el suffix for angel names although there are exceptions.

Michael is the archetypal heroic angel – or is that angelic hero? – famously as the warrior of God and leader of Heaven’s host of angels against Satan, in which role he doubles up as dragonslayer, albeit he casts down rather than slays Satan in the latter’s form as dragon.

Michael also demonstrates some other angelic features. Firstly, that angels have been depicted as a hierarchy of different ranks or types – Michael himself is an archangel. Secondly, Michael has been canonized as a saint as well as an angel – Saint Michael – such that he offers a nice segue into featuring saints as heroes.

Saints of course are almost always depicted as human, at least originally, with a few exceptions of angels characterized as saints or the singular case of Mary, rendered semi-divine through her own immaculate conception. However, saints transcend their humanity to partake of divine or semi-divine nature – becoming saints – by the power of their faith or grace, “having an exceptional degree of holiness, likeness, or closeness to God”.

As such, they are heroic by nature, albeit usually of a gentler or more pacific nature than other mythic heroes – very often, the only violence is of a self-sacrificial nature, as martyrs. However, there are warrior saints – even at least one dragonslayer saint in the form of Saint George, the archetypal heroic saint.

Really, angels and saints could well be the subject of their own top ten list – indeed, many such top ten lists, including their various elements, tropes, and types, not least angelic hierarchies and patron saints. They came very close to having their own entry in the special mentions for my Top 10 Mythologies, except that they primarily appear in Biblical mythology and associated religions – although there are analogies and counterparts in other mythic or religious traditions such as Buddhism.

 

RATING:

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Top Tens – Heroes & Villains: Top 10 Villains of Mythology (Special Mention) (5) Moloch & Mammon

Collage of “Offering to Molech” in “Bible Pictures and What They Teach Us” by Charles Foster in 1897 (left) and the 1909 painting “The Worship of Mammon” by Evelyn De Morgan (right) – in fairness, of the two here, Mammon looks the better deal as he’s giving something to his worshipper rather than the other way round – and a child at that – for Moloch

 

 

 

(5) MOLOCH & MAMMON

 

Yes – it’s another matched pair of villains from Biblical mythology but I just can’t resist them as an alliterative matching pair, one each from Old Testament and New Testament.

With variant spellings, Moloch “is a word that appears in the Old Testament several times, primarily in the Book of Leviticus”, usually to connote and condemn practices “which are heavily implied to include child sacrifice”.

Traditionally, Moloch has been understood to mean a Canaanite god to whom such sacrifices were made, although it has been argued to mean the sacrifice itself.

Whatever the case, “since the medieval period, Moloch has often been portrayed as a bull-headed idol with outstretched hands over a fire; this depiction takes the brief mentions of Moloch in the Bible and combines them with various sources, including ancient accounts of Carthaginian child sacrifice and the legend of the Minotaur”.

That’s for his visual iconography but Moloch has an enduring resonance as a metaphor for a monstrous force feeding on sacrifice for its own sake, particularly of children or innocents – imagining the future as a boot stamping on a child’s face forever, as it were.

Where Moloch has enduring resonance as a metaphor for sacrificial violence, his alliterative New Testament counterpart Mammon does so as metaphor for money or greed. The word is used by Jesus in two Gospels (Matthew and Luke) where he said “you cannot serve both God and Mammon”.

While Mammon has generally been understood to originate from a term for money, that term has been proposed to originate from “a Syrian deity, god of riches”, although no trace of such a Syrian deity exists. In any event, Mammon was soon personified as a demon of greed and he’s had quite the career in literary or popular culture ever since – most memorably for me in Milton’s Paradise Lost, where even as an angel in heaven before his fall, he was more interested in heaven’s pavements of gold.

 

RATING:

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Top Tens – Heroes & Villains: Top 10 Heroes of Mythology (Special Mention) (5) Trickster – Monkey & Coyote

Collage of a masque monkey photographed by Shantanu Kuveskar as feature image for Wikipedia “Monkey” under license https://creativecommons.org/licenses/by-sa/4.0/deed.en and coyote photographed by Yahtin S Krishnappa as feature image for Wikipedia “Coyote” under license https://creativecommons.org/licenses/by-sa/3.0/deed.en

 

 

 

(5) TRICKSTER – MONKEY & COYOTE

 

 

“Some people call me the space cowboy, yeah

Some call me the gangster of love…

‘Cause I’m a picker, I’m a grinner

I’m a lover and I’m a sinner

I play my music in the sun

I’m a joker, I’m a smoker

I’m a midnight toker

I sure don’t want to hurt no one”

 

I don’t know – the lyrics of the Steve Miller Band’s The Joker just seemed apposite to trickster heroes (or Dionysian heroes for that matter, although there’s a large overlap between the two), just as the lyrics to Queen’s theme for Flash seem apposite to more conventional savior heroes (or Apollonian ones).

Tricksters need little introduction as archetypal characters, except to note there’s enough of them for their own top ten – or at least two top ten lists, one for trickster heroes and one for trickster villains, as it is the nature of tricksters to break rules and cross boundaries, including between heroism and villainy, even if they tend to prefer mischief to outright evil. If a villain uses deception and manipulation as well as brute force, they tend to have something of a trickster nature to them – including arguably my top mythic villain, Satan. I’ve already featured heroes and villains in my Top 10 Heroes & Villains of Mythology that could be characterized as tricksters – most demonstrably two that are counterparts to each other, Odin and Loki in Norse mythology.

 

“And the nature of Monkey was…irrepressible!”

 

Tricksters can be “god, goddess, spirit, human” or anthropomorphic animal spirits. Indeed, the last tend to be the best tricksters or at least my favorites, hence the two I’ve included as representative for this entry – Su Wukong, the Monkey King of the Chinese Buddhist legendary tract Journey to the West, and Coyote, the leading trickster of Native American mythology (albeit the Raven figure comes close as it plays the same role in other cultures).

“As one of the most enduring Chinese literary characters, Wukong has a varied and highly debated background and colorful cultural history. His inspiration might have come from an amalgam of influences, generally relating to religious concepts.”

Apparently, sources or influences for Su Wukong include Taoism and legends about monkeys or gibbons from the Chu kingdom of China onwards, but it’s hard not to suspect some influence from the Hindu god Hanuman.

“The Coyote mythos is one of the most popular among western Native American cultures, especially among indigenous peoples of California and the Great Basin”.

Personally, I like to trace a line of descent from the Coyote figure in native American mythology to Wile. E. Coyote in Looney Tunes cartoons – heck, he’s even in the same geographic area. (I also do another bit tracing his line of descent from Sisyphus as hero of existential philosophy). Of course, poor Wile E. Coyote is out-tricked by the Roadrunner (perhaps reflecting the same avian trickster spirit as Raven) or is just too tricky for his own good.

 

 

RATING: 5 STARS*****

S-TIER (GOD-TIER – OR IS THAT TRICK-TIER?)

Top Tens – Fantasy & SF: Top 10 Fantasy Books (Special Mention: Revised & Complete)

Alternative poster art for the 1982 Conan the Barbarian film

 

 

That’s right – I’ve revised my Top 10 Fantasy Books special mentions. Originally, I had two lists of special mentions – my classic special mentions and my cult and pulp special mentions. Each had twenty entries but I revised them into just the one special mentions list of twenty entries, obviously by way of battle royale between the entries. The entries that didn’t make into the revised list become honorable mentions instead, which I do divide into classic or cult and pulp lists.

And here are my revised special mentions.

 

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Little Red Riding Hood and the Wolf in the Forest – painting by Carl Larsson in 1881, profile image of Wikipedia “Fairy Tale” (public domain image)

 

 

(1) FAIRY TALES

 

“Fairy tales do not give the child the idea of the evil or the ugly; that is in the child already because it is in the world already…What fairy tales give the child is his first clear idea of the possible defeat of (evil). The baby has known the dragon intimately ever since he had an imagination. What the fairy tale provides for him is a St George to kill the dragon” – G.K. Chesterton

Unfortunately, the term fairy tale tends to be used dismissively for stories only for children – although the best children’s literature arguably speaks to all ages – or even pejoratively for obvious fanciful falsehoods or “happily ever after” wishful thinking.

To that, one could argue that such preconceptions don’t even apply to those stories commonly called fairy tales, except in their modern incarnations, particularly their modern cinematic and television adaptations. Perhaps such preconceptions might be avoided by one of their alternative names – of which my favorites are wonder tales or the German term marchen – but the term fairy tale is too deeply ingrained in popular consciousness or imagination.

Whatever the name, a fairy tale is a “short story that belongs to the folklore genre” or a “specific type” of fantastic folktale. Ironically, not many fairy tales actually feature fairies – the fairy in the name of fairy tale refers more to fairy as a place or setting, the fairy lands or otherworlds of folklore and mythology but taking on a more generic meaning as a place of magic. Such stories do indeed typically feature magic and enchantments as well as “mythical or fanciful beings”, fairies or otherwise, although some stories such as Bluebeard don’t have any explicit magic or supernatural elements.

“Fairy tales were originally intended for all ages, but for a long period of time, they were only written or presented as children’s stories”, particularly in their cinematic adaptations by Disney. Many fairy tales were extraordinarily dark in their original form – some to the point of verging on horror – and some remain so in their modern versions, even if only by way of lingering hints or subtext. Ironically again, there is a countervailing trend within popular culture to revert fairy tales to their darker and edgier roots – or to subvert them as more adult deconstructions (or reconstructions), as well as parodies or satires (or the trope of “fractured fairy tales”).

The demarcation between fairy tales and legends or fables can be fuzzy. Fairy tales tend to be distinguished from legends by some degree of belief in historicity or veracity for their events, location or people. By contrast, fairy tales tend to be more timeless – “once upon a time” – and set in their own space distinct from our own world. Fables tend to focus more on the moral of a story as their definitive element.

“Fairy tales are found in cultures all over the world” and with “widespread variants”, but “only a tiny handful of them are widely known in modern culture”. They have a span to match their geographic scale – “many of today’s fairy tales have evolved from centuries-old stories that have appeared with variations, in multiple cultures around the world”. Fairy tales in literary form are relatively modern, mostly evolving from their predecessors in oral form or tradition. This makes “the history of the fairy tale…particularly difficult to trace because often only the literary forms survive”, but even so some fairy tales may date back thousands of years to the Bronze Age or the beginnings of civilization and writing itself.

“What fairy tales do share is a distinct and consistent set of narrative conventions. They usually take place “once upon a time”, in a setting that’s familiar but usually broadly generic, with few (if any) references to real people, places or events…typically told in an extremely spare and laconic style, using archetypical characters and locations”. That style was cited by Italo Calvino as a prime example of “quickness” in literature.

JRR Tolkien famously used the term for literary fantasy, including his own, in his essay “On Fairy-Stories” – an essay well worth reading for its philosophy of literary fantasy and Tolkien’s own writing. Like others who have pointed out that even traditional fairy tales tended not to involve fairies as such, Tolkien defined fairy tales as “stories about the adventures of men in Faerie, the land of fairies, fairytale princes and princesses, dwarves, elves, and not only magical species but many other marvels”. However, by either definition of fairy tale, it is worth remembering that Tolkien’s definitive literary fantasy, “The Lord of the Rings” (and even more so “The Hobbit”), would qualify as (extended) fairy tales – with elves, dwarves, goblins and trolls that have all been regarded as types of fairies.

 

RATING: 5 STARS*****

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Cover Barnes & Noble Collectible Classics: Omnibus Edition, hardcover 2016

 

 

(2) H.P. LOVECRAFT –
CTHULHU MYTHOS (1928 – PRESENT)

 

Does any other literary fantasy or SF mythology have the pre-eminence, or even more so capture the paranoid modern zeitgeist, as Lovecraft’s Cthulhu Mythos?

Lovecraft took the worldview of modern science and turned it into a source of cosmic horror, creating that genre of fantasy or SF horror.

“His famous cosmology, created almost single-handedly, did not celebrate science and progress, but was instead full of otherworldly monsters and blind, raving deities…all of his work resonates with the terror of the newly-discovered magnitude of the universe…Einstein’s theory of relativity opened a door into teleportation, time travel, and alien geometry, and radically altered peoples’ notion of space-time itself, while the discovery of pre-Cambrian fossils and Wegener’s then-new-and-controversial hypothesis of continental drift brought the notion that the Earth was far older than previously believed…All of this was subtly addressed in Lovecraft’s stories of alien horror, and of the remains of ancient civilizations lost to the abyss of geological deep time”.

Our science and technology are but a candle held up to the storm – worse, as developed by writers using the Cthulhu Mythos such as Charles Stross, they may actually draw the notice of entities that were best left not noticing us (and tend to drive us mad if we notice them). Or, as Stross observed elsewhere, it was a potent metaphor for such terrors as Cold War fears of nuclear warfare – as almost otherworldly forces of destruction lurking beneath the surface ready to be unleashed by unfeeling beings.

Although in fairness, Cthulhu is taken out by a steamship to his head in his original appearance in The Call of Cthulhu. Try doing that with pre-industrial technology.

TV Tropes observes how Lovecraft’s cosmic horror is an inversion of the philosopher Leibniz’s optimism “that the entire world could be described by reason, and that this is the best of all possible worlds”. For Lovecraft, “each new discovery only increased humanity’s knowledge of its own ignorance and insignificance, encouraging a nihilistic atmosphere, and this is perhaps the central theme of Lovecraft’s incisive fiction”. Interestingly that same comparison between Leibniz’s “best of all possible worlds” and Lovecraft’s horror in James Morrow’s Blameless in Abaddon.

Lovecraft didn’t coin the term Cthulhu Mythos for his mythology – for that matter, I’m not sure how consistent or systematic his mythology was throughout his works. He was all about the vibe of it, with details changing between individual works. However, aptly enough, his creation had a life of its own, as developed and used by other writers, as encouraged by Lovecraft himself.

TV Tropes stated the premise of the Cthulhu Mythos best – “Humanity exists within a small flickering firelight of sanity and reason in a cold and utterly senseless universe full of ancient and terrible things with tentacles and too many eyes. Our science doesn’t properly describe the workings of the universe – ignorance really is bliss because even trying to understand the horrid truth of reality will surely drive you to madness. Our planet was owned by all manner of unknowable alien beings long before we crawled out of the primordial muck, and guess what? They want it back, which means doing a little pest control…”

It is for this mythology that Lovecraft ranks the second top spot of my special mentions – and more generally that he is “is considered perhaps both the greatest and most notorious of all American horror fiction writers, rivalled only by his idol Edgar Allan Poe”.

Fortunately, his mythology transcends Lovecraft himself, as there’s the matter of that notoriety – which remains for somewhat problematic reasons. There’s also the quality of his writing, with the style or execution of his prose often falling short of the dark grandeur of his cosmic horror – Lovecraft was notorious for his purple prose, and enthusiasm for more archaic expressions such as eldritch.

And then there is the fact that “much of his work is informed by a powerful fear and disgust for anything outside the limited sphere of an urban White Anglo-Saxon Protestant of his time” – or more bluntly, he “was “afraid of everything that wasn’t his home town of Providence, Rhode Island”.

Even so, his Cthulhu Mythos remains definitive for me of fantasy in general. If I was to simply fantasy down to just two elements, it would be a fusion of fairy tale and the Cthulhu Mythos. Come to think of it, that’s not a bad description or tagline for The Lord of the Rings – fairy tale meets Cthulhu Mythos. If only Tolkien had written that essay…

 

RATING: 5 STARS*****

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Yes – it’s the ur-text of (Advanced) Dungeons and Dragons, the iconic cover of the Player’s Handbook for the first edition of the game, featuring its classic art stealing the stones from the eyes of a demonic idol (by artist D.A. Trampier), as featured in the book profile in the Forgotten Realms Wiki

 

 

(3) DUNGEONS & DRAGONS (1974 – PRESENT)

 

Although I do have a special mention entry for an actual Encyclopedia of Fantasy, Dungeons & Dragons remains the best de facto encyclopedic treatment of fantasy themes and tropes- which is not surprising for something that strives to systematically codify the genre of fantasy for obsessive-compulsive rules-lawyering geeks to play as a game.

Of course, the standout is its holy trinity – the three enduring core rulebooks of The Player’s Handbook, Monster Manual and The Dungeon Master’s Guide.

Dungeons and Dragons essentially kills two birds with one stone – a twenty-sided stone. As the fantasy game, it set out to codify both fantasy and games – fantasy tropes or themes for use in play, and the mechanics of role playing games to play them. And its achievement is unparalleled in both.

Firstly, it is THE tabletop role-playing game – “While Dungeons & Dragons may not have created tabletop roleplaying games, it codified many of the mechanics and tropes associated with them, is what most people picture when they think of a tabletop RPG (even if they’ve never played one), and is by far the most popular tabletop RPG of all time”.

My interest in it, however, is more for its codification of fantasy tropes or themes, reflecting my use of it more as comprehensive reference work rather than game – “Dungeons & Dragons is one of the trope codifiers of the modern era, having single-handedly mashed swords and sorcery and epic high fantasy into the fantasy genre as we know it today”

And even more so than entries from the Encyclopedia of Fantasy, I (and probably most contemporary readers of fantasy) tend to default to descriptive terms or codified tropes used by Dungeons and Dragons when I think of fantasy – its distinctive character classes, alignments, schools of magic and so on.

 

RATING: 5 STARS*****
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St Martin’s Press, hardcover 1997 edition – the edition I own

 

 

(4) JOHN CLUTE & JOHN GRANT –
THE ENCYCLOPEDIA OF FANTASY (1997)

 

The best single reference work concerning fantasy fiction in all media – even better now that it is online, although sadly, not updated like its companion and predecessor The Encyclopedia of Science Fiction.

However, that it is not updated does not detract from its greatest strength as a reference work and influence on me personally, which is not so much its entries for individual authors or works, but its compilation of fantasy themes and tropes, including its classification of fantasy subgenres. Many of these are compiled as entries under an evocative or striking phrase, many of which in turn were invented by the editors – one notable example being ‘thinning’, for the gradual loss of magic or vitality from the world.

Others include the descriptive term for one of my favorite subgenres of fantasy – posthumous fantasy, a fantasy set in the afterlife. The latter is more usually styled as Bangsian fantasy, named for John Kendricks Bangs who arguably codified or pioneered it as a modern fantasy subgenre – but often leads to confusion with its more conventional use for fiction or in this case fantasy published after an author’s death when I casually use the term posthumous fantasy elsewhere.

 

RATING: 5 STARS*****
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The map of Fantasyland in the book and also part of the satirical deconstruction of fantasy tropes. It may also look oddly familiar

 

 

(5) DIANA WYNNE JONES –

THE TOUGH GUIDE TO FANTASYLAND (1996)

 

Following on from Dungeons & Dragons and the Encyclopedia of Fantasy, this is the third of my top three or god-tier entries that are all effectively encyclopedic reference works for the genre of fantasy, whether informally as for the rulebooks of Dungeons & Dragons or formally as for the Encyclopedia of Fantasy. The Tough Guide to Fantasyland leans more to the formal reference work of the latter arranged in alphabetical order, but with a twist – its meta-fictional premise that it is a tour guide to “Fantasyland” as the generic setting of pretty much all fantasy. The creators of fantasy stories are the “Management” of Fantasyland and their stories are “tours” for their audiences, so the book is in the style of a tourist guidebook, albeit a fictional parodic one – hence the title, adapted from the popular Rough Guide series of tourist guidebooks at the time.

The end result is a Devil’s Dictionary deconstructing the tropes or cliches of the fantasy genre – such as entry on elves, which has lodged itself deep in my psyche ever since such that I have never quite been able to look at the elves in The Lord of the Rings the same way again.

“Elves appear to have deteriorated generally since the coming of humans. If you meet Elves, expect to have to listen for hours while they tell you about this – many Elves are great bores on the subject – and about what glories there were in ancient days. They will intersperse their account with nostalgic ditties (songs of aching beauty) and conclude by telling you how great numbers of Elves have become so wearied with the thinning of the old golden wonders that they have all departed, departed into the West. This is correct, provided you take it with the understanding that Elves do not say anything quite straight. Many Elves have indeed gone west, to Minnesota and thence to California, and finally to Arizona, where they have great fun wearing punk clothes and riding motorbikes”.

 

RATING: 5 STARS*****

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Cover Penguin Classics paperback edition 2003

 

 

(6) BRAM STOKER –
DRACULA (1897)

 

Dracula is THE vampire, synonymous with vampires and vampirism in popular culture and imagination.

My love of vampire fiction – in literature, in film or television, in comics and in every other media in which vampires appear – originates directly from Dracula, as I read it in early childhood. It may be tame by standards of modern cinematic horror, particularly given its style as an epistolary novel, but it literally gave me nightmares as a child. Of course, it probably didn’t help that I read it when I was home from school sick with fever – and I still remember it in terms of fever dream.

There is a whole host of vampiric or ‘vampire adjacent’ beings or creatures in folklore and mythology, going all around the world and back to the dawn of history or beyond, as well as an incredible dense “folklore for the entity known today as the vampire” that “originates almost exclusively from early 18th-century southeastern Europe”.

And yet almost all of it pales (heh) in comparison to the archetype of Bram Stoker’s Dracula, which effectively supersedes its predecessors in folklore, except to the extent it adapted them – and even then most people remember it by Dracula rather than the original folklore.

Vampires tend to be superpowered by nature and Dracula even more so, as his book codified the definitive vampire tropes in fiction. In adaptations, he has also been freakishly hard to kill, at least permanently. He can shift shape, most impressively into mist or dust in moonlight – passing through the smallest cracks and virtually teleporting. He can also command animals – and the elements. In short, he was potentially a Dark Lord to rival Sauron – indeed, it wouldn’t be too hard to recast Dracula as The Lord of the Rings, substituting Transylvania for Mordor and the Brides for the Black Riders (only much s€xier). Kim Newman did something of the sort with his Anno Dracula series, where Dracula bests Van Helsing and vampirizes Queen Victoria to rule the British Empire. Or at least, he might have done if he’d had any sort of plan in Stoker’s book beyond picking up British chicks – but then that’s just how he swings, baby.

Speaking of the Brides, they’re never referred to as such or the Brides of Dracula in the novel itself – that came later in other media and popular culture – but instead are referred to as the sisters. Nor are they portrayed as married to him or in any other relationship to him – their names as well as “the origin and identity of the Sisters, as well as the true nature of their relationship with Count Dracula, is never revealed”.

They were, however, written as hot, and they have been portrayed that way ever since in imitations or adaptations, something they use to bewitch their victims such as Jonathan Harker or those who seek to stake them such as Abraham van Helsing, albeit both narrowly survive or resist their bewitchment. One wonders why Dracula even leaves his castle at all, let alone for England, when he could just hang with the Brides – although in fairness it seems that his grand plan in England was to replicate the Brides. It amuses me that Dracula’s supernatural invasion of England ultimately involved not much else.

“Dracula is one of the most famous works of English literature and has been called the centrepiece of vampire fiction…the novel has been adapted many times. Count Dracula has deeply influenced the popular conception of vampires; with over 700 appearances across virtually all forms of media, the Guiness Book of World Records named Dracula the most portrayed literary character.”

And then you have all the themes, above and below the surface. I’ve already referred to Dracula’s supernatural invasion of England – which sees Dracula as an example of the invasion literature at the time, albeit the latter tended towards more mortal and mundane enemies. Dracula’s invasion also bears parallels to disease or plague – something made more explicit in the various films of Nosferatu, which was essentially Dracula with the serial numbers filed off. Throw in ethnicity (including Stoker’s Irish nationality), sexuality, religion or superstition, and science – and now we’re just getting started.

 

RATING:
A-TIER (TOP TIER)

 

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Creative Education 2008 hardcover edition cover art

 

 

(7) SHIRLEY JACKSON –
“THE LOTTERY” (1948)

 

Like the Awards named after her, Shirley Jackson is known for stories of psychological suspense, horror and dark fantasy, ever so subtly bubbling to the surface of our world. This is amply demonstrated by her most famous story “The Lottery”, and indeed, in her collection of stories, named for it – The Lottery and Other Stories. One might consider the nature of her stories as fantasy to be arguable, but as I said, the fantasy in her stories is a subtle intrusion into our world – maybe mundane, maybe magical. The Lottery and Other Stories bore the subtitle The Adventures of James Harris, for a recurring figure in the stories of that collection, who may or may not be supernatural – he certainly seems to be a daemon lover or Dionysian force, complete with his retinue of maenads (who can then take over people’s apartments by sheer force of persuasion).

As for “The Lottery”, it has an ambience of dark fantasy to it – set, it seems, in an alternative United States. One in which small American towns casually celebrate an annual festival in much the same way as any other annual event – a lottery which the winner does not seem eager for the prize (and indeed vociferously protests its unfairness), but which the townsfolk insists on giving to her. Because, you know, the crops and harvest depend on it. Cue the stones…or in the words of John Keats’ Ode on a Grecian Urn – “Who are these coming to the sacrifice?”

Of course, the story’s power is in its symbolism, resonant of so many images of the dark underbelly of American society, or the American Dream. After all, it doesn’t take too much to imagine something like the Lottery – perhaps not so blunt of course, but still, you know…

As newscaster Kent Brockman referred to it in an episode of The Simpsons, it is a chilling tale of social conformity – and not, much to Homer’s disappointment on checking it out of the library, a guide to winning the lottery.

 

RATING:
A-TIER (TOP TIER)

 

Apparently, not one but two films were adapted from Leiber’s short story – one in 1967 and one in 1995, with this as the poster for the latter. I’ve never seen it so I don’t know if it’s any good or lives up to its blurb as the best horror film of the year. I suspect not.

 

 

(8) FRITZ LEIBER –

“THE GIRL WITH THE HUNGRY EYES” (1949)

 

Fritz Leiber rocked my fantasy world, as he did the world of literary fantasy in general, even if he is sadly overlooked in the genre now. I guess that’s the fate of most fantasy writers that aren’t the current thing or aren’t named Tolkien. There’s also Leiber’s love of cats, chess, and theater – which are all fun to see pop up in his stories like playing the fantasy nerd equivalent of a drinking game.

Anyway, there simply is too much Leiber to choose from for its influence on me or the genre. There’s his novels, of which the standout is The Big Time – an SF novel of time war, as in two sides fighting a mysterious cosmic war against each other across time and space by changing history on each other (or the Change War as they call it). It’s even more intriguing as much of the vast cosmic backstory is only dropped in hints or remains mysterious (even when Leiber set a few other stories in the same universe). Indeed, the entire novel is set in a kind of cosmic waystation (in the titular Big Time, outside Little Time or the space time of our universe constantly being changed by the war), once again evoking Leiber’s love of theater both in the story (as the waystation is for rest and relaxation) and for the story itself as it is easy to imagine it as a stageplay. It is strikingly multi-layered, as the story extends through time and space as a cosmic backdrop yet effectively takes place entirely within the one “room”, albeit a room somewhat like the Tardis.

However, it’s his stories that effectively made his reputation as well as his influence for me or the genre – stories that largely created or inspired at least two sub-genres of fantasy. There’s his most famous creations, Fafhrd and the Grey Mouser, an adventuring duo of unlikely heroes in the world of Newhon (or “no when” backwards) and the city of Lankhmar – defining many of the tropes of the so-called sword-and-sorcery or heroic fantasy subgenre. However, it is his short stories that largely created or inspired the genre of contemporary fantasy – that is, adapting fantary or horror tropes to the setting of our contemporary or modern world.

It was a close call for this entry with my runner-up story – “The Man Who Never Grew Young”. This story is not so much contemporary fantasy but a parable all of its own, although not unlike the time changing science fiction of The Big Time – the narrator lives in a world recognizably our own, but one in which history and time are now running in reverse, such that people do indeed grow younger, “born” into existence from the grave and ultimately going back to the womb before disappearing into time. Although as the title suggests, the narrator himself is mysteriously unaffected by this part of the time reversal – never growing younger although history is still going backwards all around him. I particularly like the hints, at least in my perception, that this has come about from some terrible weapon deployed in a war in the future – which has of course become the distant past to the narrator – such that time itself was broken and reversed.

However, I have to give this special mention entry to the story that has remained and resonated with me ever since I read it – which definitely is one of his stories of contemporary fantasy – and that is his modern vampire story with a twist, “The Girl with the Hungry Eyes”.

“She’s the smile that tricks you into throwing away your money and your life. She’s the eyes that lead you on and on, and then show you death. She’s the creature you give everything you’ve got and gives nothing in return. When you yearn towards her face on the billboards, remember that. She’s the lure. She’s the bait. She’s the Girl”.

 

RATING:

A-TIER (TOP TIER)

 

 

It Part 2 film poster art (fair use)

 

 

(9) STEPHEN KING –

IT (1986)

 

Hail to the King! Stephen King, that is. One of the most iconic and prolific writers of our time, hence his inclusion in my classic special mentions. Lines and scenes from his work reverberate throughout popular culture, albeit particularly driven by cinematic or screen adaptations. His prose is vivid and visceral – indeed, the only books that have given me bad dreams, something which generally only occurs from the direct visualization of movies. In short, I am that Constant Reader to which King addresses his Author’s Notes.

As for which book to select for this entry, I chose It – not the pronoun but the book of that title , a book that not only has its own individual mythos and is an important part of King’s overarching mythos, but also encapsulates and symbolizes King’s mythology. It traces its shapeshifting eldritch entity of evil in its favorite shape of Pennywise the Clown, as well as its lair and hunting ground, the town of Derry in Maine, and its opponents, the Losers’ Club through multiple and overlapping layers.

Arguably Pennywise is King’s most iconic villain – thanks to its distinctive appearance as a clown and screen adaptations of the novel. Hence my choice of It above King’s other novels (or short stories) for this classic special mention, even if that requires me to mentally omit one scene from the novel. What scene? It doesn’t exist.

 

RATING:

A-TIER (TOP TIER)

 

Cover art of The Compleat Discworld Atlas, Doubleday UK 2025 edition

 

 

(10) TERRY PRATCHETT –
DISCWORLD (1983 – 2015)

*

Discworld needs little introduction to fans of fantasy – a literal flat-earth (hence its name) balanced on the back of four titanic elephants in turn on the back of the cosmic turtle, Great A’Tuin. This world is the setting for a fantasy comedy series (spanning over 40 books and a similar number of years) which is a parody or satire of virtually every trope within fantasy and many outside it, as well as virtually every major work of fantasy – from Lovecraft through Conan to Tolkien and even the bard himself, Shakespeare.

Books in the series follow different story threads or characters within it – with my favorite being those that follow the cowardly ‘wizard’ Rincewind, “a wizard with no skill, no wizardly qualifications, and no interest in heroics”, ever since his role as the protagonist in the first two books (escorting the naïve tourist Twoflower and his Luggage). Sprawling in some degree through most of the books is the city of Ankh-Morpork (and its City Watch, the protagonists of their own story arc or thread of books within the series) – a city clearly influenced by Fritz Leiber’s Lankhmar, and like that city, a city which somehow survives despite itself.

*

RATING:
A-TIER (TOP TIER)

 

B-TIER (HIGH TIER)

 

*

Cover 1995 Ace Books paperback edition – the edition I own

 

 

(11) SEAN STEWART –

RESURRECTION MAN TRILOGY (1995-2000)

 

Stephen King meets Ibsen. Trust me.” – Neal Stephenson.

Contemporary fantasy or magical realism in which magic comes bubbling back into our world as a wild and uncontrollable elemental force, coalescing as beings from the force of Jungian collective unconscious.

And it is very much Jungian collective unconscious, pointed out in exposition by way of a stand-up comedy routine (a device of exposition I have not encountered elsewhere) – as opposed to Freudian, although I would like to have seen a fantasy based on the elemental forces of magic bubbling out of our Freudian unconscious.

Admittedly, I found the world-building more intriguing than the actual story in Resurrection Man, which doles out that world-building in fragments and hints – a world “profoundly altered by WWII and the increasingly monstrous magic it unleashed’, first as golems from the camps and then as minotaurs from the American ghettoes. A world in which China is superpower – not through economics as in our world, but through geomancy or feng shui.

That world formed the setting for two other books by Stewart with more intriguing stories, Night Watch and the World Fantasy Award winning Galveston. In the latter, the Texan city has been isolated and divided by the flood of magic, literally into a normal ‘non-magical’ half, scraping and scavenging its living from the increasingly derelict remnants of science or technology, and Carnival, an endless magical Mardis Gras celebration.

His novel Mockingbird had a similar theme, but on a family rather than world scale.

Sadly, after this creative flurry of novels in the nineties and noughties, Stewart moved from writing novels to writing interactive fiction or games.

*

RATING:
B-TIER (HIGH TIER)

*

Cover Prometheus 2009 paperback edition

 

 

(12) MARK CHADBOURN –

THE AGE OF MISRULE (1999 – 2009)

 

The magic goes away…and the magic comes back.

Those two tropes – two of my favorites in fantasy – pretty much sum up the premise of this trilogy, or more precisely trilogy of trilogies with The Age of Misrule as the first trilogy (followed by The Dark Age as second trilogy and The Kingdom of the Serpent as third trilogy).

It’s not an analogy used by the books but the magic struck me as like the Ice Age we are still in, with the magic going away corresponding to the interglacial period on which the rise of human civilization depended – and precariously rests. Just as the return of Ice Age glaciation would threaten to overwhelm our civilization, so too with the return of magic in these books – except less threatening to do so than actually doing so.

Give or take just a little, the series matches up with the trope description for The Magic Comes Back in TV Tropes:

“The past was an exciting time to live in: Magic was real, mythological creatures roamed the Earth, and humans lived side by side with elves, dwarves, hobbits and the rest. Such a shame that it didn’t last and we’re stuck with plain, old boring mundane life. But wait, reports are coming in that something strange is happening all over the planet: Mysterious creatures thought only to exist in storybooks have been sighted in isolated areas and their numbers are increasing with each passing day. Some humans are starting to exhibit fantastical powers that science can’t explain…What’s going on? Why, the exact opposite of The Magic Goes Away. Maybe it completely disappeared at one point or maybe it didn’t exist at all. Regardless of the past situation, however, magic is back and, as a result, can often pave the way for an urban fantasy setting. If magic and science are inherently opposed then certain areas of civilization may revert to a primitive form.”

Yeah – you can check off almost all those points in Age of Misrule. In this case, the titular magic apocalypse is a fairy apocalypse. No, not fairies as in cute little gossamer-winged pixies like Tinkerbell. We’re talking the older fairies of British and Irish folklore – most aptly styled as the Fair Folk, itself a euphemism for things that would flay you and walk around in your skin. In fairness (heh), only one of the two warring groups of fairies – the Fomorians – is so extreme as to literally flay you and walk around in your skin. The other group, the Golden Ones or Tuatha de Danaan, aren’t as extreme – or least more indifferent to wanting to flay you and walk around in your skin.

Fortunately, one effect of the magic coming back is that there are humans who can use it to save the day – the Brothers and Sisters of Dragons.

“You can’t bring back the gods and demons of Celtic mythology without a few side-effects, though. Cue rolling blackouts, alien abductions, lycanthropes, spooky visitations, psychopathic goblins…”

 

 

RATING:

B-TIER (HIGH TIER)

*

Collage of cover art of all twelve Nightside books published by Ace (and the editions I own)

 

 

(13) SIMON R. GREEN –

NIGHTSIDE (2003-2012)

 

“The Nightside. That square mile of Hell in the middle of the city, where it’s always three AM. Where you can walk beside myths and drink with monsters. Where nothing is what it seems and everything is possible.”

Simon R. Green is the author of one of my favorite of the ‘trenchcoat brigade’ of occult detectives following in the footsteps of Hellblazer’s John Constantine – John Taylor of the Nightside. The Nightside itself is an eldritch and extra-dimensional suburb of London, except of course that it is not so much a suburb as a hidden world inside London. And in it is all manner of beings, gods and eldritch abominations. As for John Taylor, he has a magical gift or ‘inner eye’ for finding anything, or would if it generally didn’t find him trouble first – or worse, allow trouble to find him.

What I particularly enjoy about the Green’s writing in general and the Nightside series in particular is that it has the tongue-in-cheek sensibility of writing in comics – indeed, the Nightside series often feels like a prose comic, particularly in its vivid characters with matching names or titles. Protagonist John Taylor is of course somewhat nondescript in his name, but then there’s his colleagues like Shotgun Suzie, Razor Eddie, Sinner (and Pretty Poison), Madman, Dead Boy and the Oblivion brothers. Not to mention antagonists or abominations like the Harrowing, the Lamentation and Kid Cthulhu.

The highpoint of the series is the first half of it, with its longer story arc through the individual books in which John Taylor confronts the mystery of his mother – a mystery which was best left unsolved, particularly as it involves his apparent destiny in ushering in the Apocalypse (and the source of the Harrowing which pursues him), a destiny even more disturbing because he has seen it for himself in the future…

Close runner-up is his standalone novel Shadow’s Fall, although it has a similar premise (and was ultimately interconnected with) the Night Side series – “a town, where legends, human and otherwise, go out to live their lives as belief in them dies” on the brink of apocalypse (or apocalypses)…

 

RATING:
A-TIER (TOP TIER)

 

 

Cover art from Killing Pretty, seventh book in the series

 

 

 

(14) RICHARD KADREY –

SANDMAN SLIM (2009 – 2021)

 

How could I resist a hero – or anti-hero – named Stark? No simple revenant clawing his way out of the grave – James Stark or the titular Sandman Slim is a revenant who claws his way like a badass out of hell. Literally. The first book (and series) had me at hell – I have a soft spot for heroes back from the dead, or even better, gone to hell and back. Stark is a naturally talented magician (not wizard, because wizarding is for wimps like Harry Potter) in the secret magical underworld of Los Angeles and falls afoul of one of his colleagues, who sends him straight to hell, before stealing the keys to the universe to return to our world for revenge on those who dealt out his damnation. And that’s just where the first book starts!

The other books in the series up the ante even more – from hell coming to Los Angeles and Los Angeles going to hell…

The series might well be described as dark fantasy noir or occult detective fiction, sharply written with an engaging cast of characters, not least Sandman Slim himself (whom I can’t help but picture as author Richard Kadrey). If you read contemporary fantasy, you must read Sandman Slim. Where the hell is the screen adaptation?

 

RATING:
A-TIER (TOP TIER)

 

 

*

(15) JAMES LOVEGROVE –

PANTHEON (2009 – 2019)

 

“Watch closely, everyone. I’m going to show you how to kill a god”

That’s not from James Lovegrove’s Pantheon series – it’s from the film Princess Mononoke – but it captures much of the same spirit (heh).

The premise of his Pantheon series is straightforward – each is a standalone story with a human military or paramilitary protagonist reacting to or resisting one of the titular pantheons of gods (and goddesses) literally returning to the modern world to rule it. Note that standalone as each story features only one pantheon at a time – they don’t return in combination or all at once, although that would make an interesting premise of competing pantheons. Obviously the titular pantheon in the first book The Age of Ra is the Egyptian one – the series continues through The Age of Zeus, The Age of Odin, and so on.

The premise of these series particularly resonates with me because it reflects my own unwritten – and let’s face it, only partly baked – story ideas involving the same premise, both for single pantheons and multiple pantheons returning in combination. So kudos for Lovegrove for actually baking the cake and icing it – although I suppose there’s still room for competing pantheons.

It’s a similarly dark premise to David Brin’s Thor Meets Captain America (and even more so its sequel The Life Eaters) – hence why I also like those works as well. And it’s a somewhat parallel premise to that of a higher entry on this list.

 

RATING:

A-TIER (TOP TIER)

 

X-TIER (WILD TIER)

 

Excerpt clip from the American Gods TV series adaptation

 

 

(16) NEVERWHERE & AMERICAN GODS

 

“So do you have mighty bacchanals in her honour? Do you drink blood wine under the full moon while scarlet candles burn in silver candle holders? Do you step naked into the sea foam chanting ecstatically to your nameless goddess while the waves lick at your legs like the tongues of a thousand leopards?”

 

I had quite the quandary with this entry, which I ultimately resolved by separating the art from the artist by effectively featuring the works anonymously, without reference to their author, as I can’t deny the enduring influence of these two works on me. Also, as I understand it, the author seems to have retired from writing, possibly due to the same reasons for which I separate the art and the artist. And in a sense, these two works exist independently of their author in other media. Indeed, a little like Hitchhiker’s Guide to the Galaxy, Neverwhere began as a BBC TV series, albeit also written by the author. Apart from the novelization of it, it has also been adapted to nine issue comics series (written by Mike Carey) as well as a radio play, although I anticipate it’s unlikely to see further adaptations. American Gods has seen an adaptation as a TV series – I liked the first season, although it went in some very different directions from the book. The second season apparently fizzled with the departure of the showrunners for the first season, although it may have bounced back in its third and final season. The book has also had a sequel novel (or more precisely a novel set in the same world with the same premise) and two sequel short stories (that are indeed sequels to the book), as well as an adaptation as a series of comics.

Of the two, my favorite is American Gods and its premise is also more straightforward to explain. Essentially its premise is that all myths are true, to the extent that people believe in them. However, that is not as good as it might sound for the myths in question. Yes, all the old gods of all the people that came to America still continue to exist but eke out that existence on the dregs of whatever belief in them that remains, even if half (or completely) forgotten and even if only as symbol or metaphor. And if that wasn’t bad enough, they’re squaring off against the new gods, such as the god of Media, who are very much coked up to the eyeballs on belief in them. It also has one of my favorite protagonists of fantasy, Shadow Moon – who wants nothing more than to return to his wife and a job with his best friend after release from prison, but the gods have other plans for him. Literally.

Neverwhere has a similar premise, not quite all myths are true but that there is a magic – not unlike megapolisomancy in Fritz Leiber’s literal urban fantasy novel Our Lady of Darkness – formed from large cities and that takes shape in their magical underground equivalents, such as London Below. I particularly like how each city has its mystical Beast at its heart.

 

RATING:
X-TIER (WILD-TIER)

 

 

This but we’re doing it to both of them – indeed, there’s even the pun that the Sun of Man rose up in Heaven when we nuke it. The Son casts the Rebels out of Heaven – 1885 illustration by Gustave Dore for Milton’s Paradise Lost (public domain image)

 

 

(17) SALVATION WAR

 

Yes – it’s cheesy and never evolved past its raw first draft as a playful tongue-in-cheek thread on an online forum (hence the wild-tier special mention) but I still have a soft spot for it. After all, what’s not to love about humanity taking on both sides of the apocalypse, heaven and hell? And winning!

Sadly, it remains unedited and unpublished as an actual book as it should have been – and also unresolved, as only the first two parts of a trilogy (although the war on heaven at least reached its conclusion), as the author firstly faced issues with its publication and then passed away as he was working on the third part. That author, Stuart Slade, did publish another series The Big One as self-published books – the title referring to its opening premise of the United States nuking the crap out of Nazi Germany in 1947 after Britain made peace in 1940).

The premise of The Salvation War is simple. What is humanity to do when God abandons Earth in the apocalypse, declaring it and everyone on it forfeit to the forces of Hell? Well, what else but declare war on both Heaven and Hell – and to kick ass doing it!

 

RATING:
X-TIER (WILD TIER)

 

 

Screencap of Hookland account on Twitter

 

 

(18) HOOKLAND

 

Hookland is reminiscent of my top 10 entry for Night Vale, similarly an eldritch fantasy kitchen sink setting – but where Night Vale leans more to conspiracy theory and urban myth (as well as outright Lynchian surreal fantasy), Hookland leans more to English folklore, ghosts and the fair folk.

The key distinction – by which Hookland ranks as wild tier special mention rather than a top 10 entry as for Night Vale – is that where Night Vale has spread from its original podcast to books, Hookland remains in its original form as a ‘web original’ project on social media, primarily (at least for this reader) through the Hookland Guide Twitter profile (which dates back to 2014). Indeed – I yearn for books from Hookland, although it is perhaps apt that Hookland Guide is almost as elusive as Hookland itself, teased though gossamer strands and tantalizing threads on Twitter. I understand that it is a collaborative project, with its origin (and prime mover) in author David Southwell.

Another key distinction, albeit not to my fantasy rankings, is that where Night Vale is primarily narrated through the town’s community radio broadcaster, Hookland is narrated through a number of voices – dramatis personae teased out through threads across time, from witches to police detectives. Despite the consistency of narrator in Night Vale, Night Vale and Hookland – like the best fantasy or SF in general – doles out their mythos or world-building in doses, mostly hints and oblique references. For Hookland, however, these are in sore need – at least to this reader – of compilation in more formal reference, such as an encyclopedia or wiki, even as pages in Wikipedia or TV Tropes (from which it is sadly absent). The closest thing is the working map of Hookland posted

Despite Night Vale being an American desert town and Hookland an English county, both are similarly amorphous – not quite fixed in time and space, although remaining within the confines of their respective nations (albeit as quasi-independent entities), and dotted with distinctive landmarks.

As I said, Hookland leans more to English folklore, notably ghost and fair folk – but has many more elements in its fantasy kitchen sink setting, all the way to technofantasy or SF, such as the Hum, electricity pylons as latter day ley lines and mystic transcendence.

 

RATING:
X-TIER (WILD TIER)

 

 

Screencap Neoltitude account on Twitter

 

 

(19) NEOLTITUDE

 

Evocative magical realist short-form poetry or surreal fantasy micro-fiction on Twitter – wild tier special mention because I’m waiting for the book compilation.

Like haikus – but, you know, instead of the formal structure of three phrases and seventeen syllables, it’s a limit of 240 characters, as each tweet is its own embedded story.

I’ve encountered quite a bit of microfiction on Twitter but Neoltitude is the one to which I keep coming back. Of course, that’s because I follow them, so it would be more accurate to say they’re the one I stuck with or never left in the first place.

That’s because they’re good – always evocative, often haunting or beautiful images that burn themselves into your psyche. Much like the angels or gods that are their frequent subject.

And because they’re fun – leavened with wit and humor, often self-effacing. As in their Patreon –
“You can think of this like carbon offsets, only for making the world more confusing & surreal…Hi, I’m ctrl. I have written over 9000 short fiction tweets, which I estimate have cost me at LEAST several years of my life. In order to gain back some of this lost time, I am reaching out in desperation to you, kind reader. please, this is all I have”.

 

RATING:
X-TIER (WILD TIER)

 

 

Cover of Kushiel’s Dart by Jacqueline Carey, first book of the Kushiel’s Legacy series, 2002 edition

 

 

(20) JACQUELINE CAREY –

KUSHIEL’S LEGACY (2001-2023)

 

It is one of my rules in my top ten lists to throw in a kinky entry amidst my wilder special mentions, usually as my final (twentieth) special mention, at least where the subject matter permits.

Somewhat surprisingly, that was a bit trickier here. For some reason, science fiction tends to have more (or better) kink than fantasy, at least when it comes to my favorite works or writers for each – something that would be interesting to look into to find the reasons. Sure, there’s some kink out there in fantasy as well as literal fantasy er0tica, but it tends not to be very good, at least in comparison to its SF counterpart.

Jacqueline Carey is an exception. After all, who can say no to literal s€xy French BD$M angels as courtesans? It’s a oui from me!

 

RATING:

X-TIER (WILD TIER)

Top Tens – Heroes & Villains: Top 10 Villains of Mythology (Special Mention) (4) Leviathan & Behemoth

Aww – they’re adorable! Behemoth and Leviathan, watercolor by William Blake from his Illustrations of the Book of Job (1826)

 

 

(4) LEVIATHAN & BEHEMOTH

 

And now it’s time for a series of special mention entries consisting of matched pairs of mythological villains, commencing with the most primeval Biblical beasts of all, the ur-beasts, arguably greater than even the most apocalyptic beasts – Behemoth and Leviathan.

They appear in most detail in the Book of Job, effectively as a matching set. The central plot of the Book of Job essentially has God and Satan playing cosmic poker, using Job and his family as chips. Behemoth and Leviathan appear almost as a tangent, when God is telling off Job for questioning God’s questionable poker game. As usual, God appeals to His own greatness, which He demonstrates by stating that even primal chaos monsters such as Behemoth and Leviathan are basically just His pets.

God expounds on Behemoth in Chapter 40 in the Book of Job as some primal beast of the land – “Look at Behemoth, which I made just as I made you; it eats grass like an ox. Its strength is in its loins and its power is in the muscles of its belly”. Although Behemoth has typically been identified as an extremely large or powerful mythic beast, it has also been associated with more mundane animals – usually a hippopotamus, but also an elephant, rhinoceros or buffalo (while creationists have seen it and Leviathan as dinosaurs).

However, poor Behemoth has been overshadowed by his aquatic and serpentine counterpart, Leviathan, the primal beast of the sea or water. Leviathan’s most distinctive appearance is in the chapter following that for Behemoth, Chapter 41 of the Book of Job, in which God goes fishing. Unlike Behemoth, Leviathan is also mentioned elsewhere in the Bible, typically as a poetic image or reference, and is identified in the Book of Isaiah as a serpent or dragon of the sea. Accordingly, Leviathan has typically been identified as an aquatic beast, following in the Near East mythic traditions of sea serpents or monsters, with the Babylonian Tiamat coming to mind (or the Nordic Midgard Serpent for that matter). Or maybe it was just a crocodile. After all, those things are scary enough…

Both have entered popular parlance but again Leviathan has overshadowed Behemoth – while both have been adapted as words signifying “something overwhelmingly huge, powerful, or monstrous”, leviathan tends to have the more common usage, boosted among other things by its use by Hobbes for the title of his book on political philosophy (essentially signifying the state’s monopoly on violence).

 

 

RATING;

A-TIER (TOP TIER)

Top Tens – Heroes & Villains: Top 10 Heroes of Mythology (Special Mention) (4) Savior – Jesus & Buddha

Clipped cover of Jesus & Buddha: The Parallel Sayings by Marcus Borg and published by Ulysses Press in 2004 – an interesting book and also apt illustration for this special mention entry

 

 

(4) SAVIOR – JESUS & BUDDHA

 

By definition, mythic heroes tend to be saviors on a mythic scale, even on the scale of saving the world.

Jesus and Buddha are the definitive world saviors – indeed, so much so that one might wonder why I don’t rank them higher than this special mention entry.

Well, firstly and most fundamentally, Jesus and Buddha are world saviors as the foundational figures of the world religions named for them (or technically, Jesus’s title as Christ). Other heroes of mythology, notably those of classical mythology, may have had their cults, but the hero cults of Jesus and Buddha – if one calls them that, as at least one historian did when observing Christianity to be a Greek hero cult devoted to a Jewish messiah – persist in contemporary religious belief. Accordingly, as heroic figures they are regarded with reverence that requires them to be ranked separately, even uniquely – hence this special mention. Indeed, even ranking them together or among the heroes of mythology might be regarded as controversial to that reverence.

There’s another reason I rank them as special mention. Jesus and Buddha are similarly unique as heroes in that they are not saviors by the use of violence, even that violence used against the forces of evil or chaos that is characteristic of other heroes. Instead, they defeat those forces and save the world by other means, spiritual rather than physical – Jesus by belief or faith, and Buddha by enlightenment.

Indeed, it’s a plot point in Buddha’s legendary biography that he renounces his princely status – and the prophecy of more conventional heroic conquest, eschewing conquering the world for saving it. He effectively renounces it again when tempted in his fabled meditation under the Bo Tree by the forces of evil represented by the demon lord Mara. Jesus similarly renounces such things as all the kingdoms of the world when offered to him instead of his path to salvation, in his even more famous trial of temptation. Jesus also famously inverts the model of heroic conquest even more so than Buddha, saving the world not by conventional victory or violence but by self-sacrifice – the ultimate gambit of winning by losing, as it were.

Otherwise, they are so well known as religious figures, even outside their respective religions – albeit more so for Jesus due to the more pervasive extent and influence of his religion – that it would be redundant to recite further details, other than to observe that each could be the subject of their own top ten, indeed of many such lists.

 

RATING: 5 STARS*****

S-TIER (GOD TIER)

Top Tens – Comics: Top 10 Comics (Special Mention: 2000 AD) (3) The Ten-Seconders

Cover complete digital edition of The Ten Seconders published 1 March 2016

 

 

(3) ROB WILLIAMS –

THE TEN-SECONDERS (2005-2013)

 

“If you meet a ‘God’ you expect to just last ten seconds, correct? I only counted to eight.”

 

Beware the Superman!

I have a soft spot for stories that are wary of superheroes (and tend to feature the trope of Cape Busters as their hope spot) – there’s Grant Morrison’s Zenith in its entry in my top ten comics and it also bubbles beneath the surface of Adam Warren’s Empowered in its entry as well. And of course – Garth Ennis’ The Boys.

And oh boy do you have to beware the superman in Rob Williams’ The Ten Seconders. Set in an post-apocalyptic world in which the apocalypse has been brought about by superpowered beings called “Gods” resembling archetypal superheroes in comics – out of boredom no less (and a sense of innate superiority), although they initially presented themselves as benevolent. The few surviving humans who opposed the “Gods” are dubbed “Ten-Seconders” because that is how long they are expected to last against their other-worldly enemies. They’re also fond of quoting Nietzsche (“God is dead”) but a little more pointed than Nietzsche’s original metaphor.

 

RATING:

A-TIER (TOP TIER)

Top Tens – Comics: Top 10 Comics (Special Mention) (3) Bill Watterson – Calvin & Hobbes

Cover of Calvin and Hobbes, the first collection of comic strips published by Andrews McMeel Publishing in 1987 (fair use)

 

 

(3) BILL WATTERSON –

CALVIN & HOBBES (1985-1995)

 

Goddamn I love that tiger!

 

“One of the most (maybe the most) beloved newspaper comics of all time, that influenced, changed and thrilled an entire generation, all drawn and written by one man — Bill Watterson…Watterson reminded us that newspaper comics don’t have to be bland, crude drawings, funny animals can have deeper personalities and insights in life, and that it was still possible for a strip to successfully explore philosophical themes without feeling tacked on. And yes, comics about children can still be great”.

Also (as noted by TV Tropes) – unpredictable panel layouts, surreal nature, childhood fantasy elements, lush art, adventure, vivid characterization, satire, classic cartoon slapstick and a gently comedic look at the hard truths of life.

Calvin is a precocious 6-year-old, who lives in rich world of imagination – personified (or is that tiger-ified) by Hobbes, his (imaginary – or is he?) best friend, a “walking, talking tiger” to Calvin and an inanimate plush toy to everyone else (and intriguingly of different appearance from his animate appearance to Calvin).

Amusingly, Calvin and Hobbes were named for the sixteenth century theologian John Calvin and sixteenth century philosopher Thomas Hobbes respectively – pointing to the philosophical themes of the comic.

Arguably Calvin embodies the child in every adult, while Hobbes represents the adult in every child – particularly with the latter tending to act as the voice of reason and conscience to Calvin. Hobbes also has a thing for “babes”.

The fantasy – or reality – of Hobbes’ dual nature is one of the most appealing parts of the strip, as is the fantasy or reality of the titular duo’s many adventures and misadventures, but perhaps also (ironically) of least consequence – “Watterson has described the matter as being a non-question: This is not a strip about a young reality warper going on magical adventures with a stuffed animal that comes to life when no one else is looking, nor is it as simple as a boy with a stuffed tiger and an overactive imagination. This is a strip about the world seen through Calvin’s eyes. To Calvin, Hobbes is a real tiger, a cardboard box is a cloning device, a wagon driven off a ramp can fly to Mars, and mutant snowmen can stage a rebellion against their creator. And that is all that matters”.

I’m prompted to think of the play Harvey and its film adaptation as a spiritual predecessor, with its protagonist’s six-foot rabbit ‘imaginary friend’ Harvey playing the role of Hobbes:

“I’ve wrestled with reality for 35 years, Doctor, and I’m happy to state I finally won out over it. I always have a wonderful time, wherever I am, whoever I’m with”.

 

 

RATING: 5 STARS*****

S-TIER (GOD-TIER)

Top Tens – Fantasy & SF: Top 10 SF Books (Special Mention) (3) Warhammer 40K

Cover of the Warhammer Space Marine video game released in 2011 (fair use)

 

 

(3) WARHAMMER 40K (1987 – PRESENT)

Forget the power of technology and science, for so much has been forgotten, never to be re-learned.
Forget the promise of progress and understanding, for in the grim darkness of the far future there is only war.
There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Warhammer 40,000 – usually known as Warhammer 40K – is the closest SF equivalent to Dungeons and Dragons, in terms of a game encapsulating its genre. It doesn’t have quite the same breadth of encyclopedic treatment of genre themes and tropes as Dungeons and Dragons, given that it is confined to its space opera setting. But what a setting!

“Warhammer 40,000 is your Standard Sci Fi Setting injected with a cocktail of every drug known to man and genuine lunar dust, stuck in a blender with Alien, Mechwarrior, Starship Troopers, Star Wars, and teeny, tiny sprinkles of Judge Dredd and 2000AD, embellished with spikes and prayer scrolls, bathed in blood and turned up to Eleventy Zillion (and then set on fire). Twice. With 8ft chainsaws.”

Although I’m surprised that quotation doesn’t reference Dune along with Star Wars – as well as Nemesis from 2000 AD, with that storyline’s Termight Empire led by the supremely xenophobic Torquemada. Not to mention the obvious influences of H.P. Lovecraft and J.R.R. Tolkien – but they’re obvious influences on almost everything in fantasy or SF. Also apparently Paradise Lost according to the game’s creator.

Warhammer 40K drew heavily on its publisher’s previous fantasy game Warhammer – hence the name – but has long since diverted from and totally eclipsed its fantasy predecessor. Whereas the fantasy game had a smattering of optional SF elements – primarily advanced technological weaponry as artefacts or relics left behind by a long-gone race of spacefarers – the SF game went further in the opposite direction, space opera fantasy in the style of Star Wars or SF with substantial fantasy elements.

“It adapts a number of tropes from fantasy fiction, such as magic, supernatural beings, daemonic possession, and fantasy races such as orcs and elves; ‘psykers’ fill the role of wizards in the setting”.

Its setting and plot is far too complex for a single entry – indeed, it could easily be its own top ten (or several top ten lists, given the volume of game material) – but stands out for the grim darkness of its tagline, which has evolved into a meme, as has much else in the game.

As its title indicates, it is about 40,000 years or so in the future. Humanity has a galactic empire (yay!) but that empire sucks (boo!), although the galaxy beyond that empire sucks even more – factions and forces against which the Imperium of Man is desperately trying to hold the line, against overwhelming odds in the long run.

That’s pretty much it. Oh sure – there’s the basic plot summary from Wikipedia:

“The setting of Warhammer 40,000 is violent and pessimistic. It depicts a future where human scientific and social progress have ceased, and human civilisation is in a state of total war with hostile alien races and occult forces. It is a setting where the supernatural exists, is powerful, and is usually untrustworthy if not outright malevolent. There are effectively no benevolent gods or spirits in the cosmos, only daemons and evil gods, and the cults dedicated to them are proliferating. In the long run, the Imperium of Man cannot hope to defeat its enemies, so the heroes of the Imperium are not fighting for a brighter future but raging against the dying of the light.”

Or the evocative summation from TV Tropes – “the most basic summation of the game’s plot is that our galaxy has been twisted into an unfathomable horror where an eternal, impossibly vast conflict occurs between several absurdly powerful genocidal, xenocidal, and (in at least one case) omnicidal factions, with every single weapon, ideology, and creative piece of nastiness imaginable cranked to an outlandish extreme… and even it has a Hell”

Perhaps the most interesting aspects of the game are its factions – foremost among the Imperium of Man as the default human protagonist faction. As previously mentioned, it sucks – an absurdly dysfunctional, paranoid, fascist theocratic state under the God-Emperor of Mankind, who now resembles some bizarre combination of mummified Egyptian pharaoh and Aztec god sustained by thousands of daily sacrifices.

The imperial cult holds sway throughout the empire – enforced by “a futuristic Inquisition” that ruthlessly hunts down anyone with even the slightest taint of the heretic, the mutant, or the alien, even going as far as destroying entire planets, just to be sure.

Science and technology have stagnated – “partly because they are treated with fear, ignorance and magical superstition” and partly because of “the Adeptus Mechanicus, the secretive, deranged machine cult that maintains the Imperium’s technological base. The latter have a point though, as technology is a portal for daemonic corruption – and The Warp, a corrupted parallel dimension connected to the material universe that provides the Imperium’s lifeblood as its only means of faster-than-light Travel, is incredibly dangerous.”

And then you have the forces of the Imperium holding the line – “the Space Marines (capricious, fanatical, genetically engineered Knight Templar Super Soldiers) and the Sisters of Battle (equally fanatical, pyromaniacal battle nuns) serve as the Imperium’s special forces, while the Imperial Guard, its at least trillions-strong regular army, takes disregard for human life to new and interesting extremes”.

For all its obvious dystopian dysfunction, the game publishers have to keep reminding fans that the Imperium’s “fascist totalitarianism is bad” – partly because they tend to be the point of view faction in game material, partly because they are indeed often awesome and cool in humanity’s last stand desperately holding the line, and partly because all other major factions are as bad, if not far worse.

You have the Aeldari or space elves, the Tyranids who consume everything else into themselves, the Necrons seeking to wipe out all organic life, the Orks modelled on fantasy orcs – and looming hungrily behind them all, the daemonic forces of Chaos.

Not bad for a game that primarily consists of miniatures or models, albeit with rulebooks – hence the special mention here.

Like many others, I don’t play the game – which seems to involve substantial expenditure of time and money in the ever-proliferating miniatures that are the basic components of gameplay – but enjoy the lore, of which there is an incredible volume beyond the game, not least in published tie-in books and comics.

RATING: 5 STARS*****
S-TIER (GOD-TIER – OR IS THAT GOD-EMPEROR TIER?)

Top Tens – Fantasy & SF: Top 10 SF Books (Special Mention: Classic) (3) Robert Heinlein – Starship Troopers & Stranger in a Strange Land

Iconic scene from the 1997 Starship Troopers film and probably the most commonly used (fair use)

 

 

(3) ROBERT HEINLEIN –

STARSHIP TROOPERS & STRANGER IN A STRANGE LAND (1959 & 1961)

 

Along with Asimov and Clarke, Robert Heinlein is one of the ‘Big Three’ of science fiction – the one also dubbed the ‘dean of science fiction writers’ – and arguably the one best known from cinematic adaptation of his work.

Sure, there’s the film of “2001: A Space Odyssey” for Clarke but people tend to associate that more with its director Kubrick and the film is, well, a little too ‘arty’ to have left its mark beyond its two or three iconic scenes (while few have seen or know about the sequel). Sure, there’s also the film of “I, Robot” for Asimov but that film was only nominally an adaptation of Asimov’s robot anthology, and the film is, well, a little too crap to have left any mark.

Neither compared to the popular and memetic impact of the film (and franchise) adapted from Heinlein’s most famous work, Starship Troopers – even if that adaptation had its satirical tongue in its cheek and was as cheesy as hell to boot. There’s just something about a Bug War that appeals to us – and something about peak Denise Richards that appeals to me.

Wikipedia notes that Heinlein’s “plots often presented provocative situations which challenged conventional social mores” and “his work continues to have an influence on the science-fiction genre and on modern culture more generally”, notwithstanding its controversial aspects. In the case of Starship Troopers, that controversial aspect was its militarism – its apparent endorsement of a future universally militarized society, justified by humanity locked in an evolutionary struggle for very survival against an alien species, the Arachnids or Bugs.

Starship Troopers was a foundational work of military SF – in particular, it “helped mold the space marine and mecha archetypes”.

Ironically, Heinlein swung his provocative pendulum in the opposite direction just two years later with his Martian hippy cult in “Stranger in a Strange Land”, arguably his other best known work and which also won the Hugo Award for Best Novel like “Starship Troopers” before it.

I am not as much a fan of “Stranger in a Strange Land” as I am of “Starship Troopers” and not just because of the Martian hippies in the former – it’s the escalation of the trademark social commentary to a self-insert authorial mouthpiece and archetypal Heinleinian character Jubal Harshaw. Also, Stranger lacks the cultural impact of Troopers, not least because of the lack of comparable adaptation – with the most significant impact being the name of Twitter’s AI Grok being taken from the novel’s Martian word grok.

 

RATING: 5 STARS*****

S-TIER (GOD TIER)